List of changes from Wolfheart

Hiding.

1. Only rogues can BA Hide.
2. You can no longer hide in the threatened area of combat, so you cannot circle around and hide anymore.

Shove:

Shoving has a die role that you see above your head - still a BA

Crafting system:

1. At least alchemy is in place and its very detailed
2. recipes must be found

Map:

Complete redone.
Looks like a D&D map.
Much more clear

World:

ACT 1 - Between Baldur's Gate and Elturel
ACT 2 - Shadow Cursed Lands
ACT 3 - Baldur's Gate

Additional Creatures mentioned:

Genies,
kobolds
dinosaurs


Half of the NPC's are interactable in Baldur's Gate
2k NPC's in Baldur's Gate
All animals are interactable

Wolf mentioned an unknown place he went to far from Baldur's gate

You can also end up in jail - as in a huge prison.


Blackheifer