Originally Posted by Blackheifer
List of changes from Wolfheart

Hiding.


1. At least alchemy is in place and its very detailed - Red Queen covered this. Alchemy, key ring and camp supply icons/tabs all next to each other
2. recipes must be found - That was Wolfie's guess.

Map:


World:

ACT 1 - Between Baldur's Gate and Elturel - These were guestimate based on what areas he had seen in the morning session and how he imagined them fitting into the 3 acts. Some one on this forum spotted a level 5 character in one of the Baldur's Gate scenes which would throw Wolf's scheme out the window.
ACT 2 - Shadow Cursed Lands
ACT 3 - Baldur's Gate


Half of the NPC's are interactable in Baldur's Gate - Wolfie guessing again. Swen said in one of last weeks vids that there were ~1,000 NPCs in the city so there would be ~500 interactables.
2k NPC's in Baldur's Gate
All animals are interactable- All animal or all types of animals? I'm not sure either way.

Wolf mentioned an unknown place he went to far from Baldur's gate - Mentioned by the Red Queen and placed in spoilers unless I miss my guess.

You can also end up in jail - as in a huge prison.
- Get yourself or one of your cronies elected president then pardon yourself or have them do it.