Gah, the forum seems to be getting even worse again!
I'm glad that Wolfheart and I are at least not contradicting each other
As a matter of fact, all of the below relate to items that I'd put in spoiler tags in this post, so I'm not surprised if folks missed them. But I can confirm these from my experience for anyone who is avoiding the spoiler tagged stuff:
Originally Posted by Blackheifer
Half of the NPC's are interactable in Baldur's Gate Wolf mentioned an unknown place he went to far from Baldur's gate You can also end up in jail - as in a huge prison .
And yes, Beecham's guess that Wolfheart's unknown place was probably the place I was also talking about will be spot on! And of course, I didn't mention the jail itself, but it does have a connection to two of the bullet points in my spoiler tagged list ... and that's all I'm going to tell you Well, except that the prison we saw was more than the cells we get in other areas, but I wouldn't call what we saw "huge". Wolfheart's tip that keeping your party separate so that some can ride to the rescue if others get in trouble is a good one, as were his hints about using things like disguises and spells. And I'll add that making sure you have a source of force or bludgeoning damage to hand can be helpful too! In short, properly prepared, you don't need to worry too much that getting locked up is the end of your adventure, and actually you might even discover some useful stuff while you're there
Like Wolfheart, I caught the 2K NPCs number but hadn't noted whether that was the game as a whole or some subset of it, which is why I hadn't shared it here. And now that the interactable animals are mentioned, I recall Swen saying that too, though I'd not noted it down so I'm afraid I'm not able to provide any more clarity.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"