With only 12 levels and a 27 point buy would the game be better if you didn't have to worry about having a minimum 13 in each class that you multi-classed into?
I only ask because there are no more stat requirements for multi-classing.
Multiplayer.it: We would like to start from multiclassing, given that in the Dungeons and Dragons ruleset its use is rather limited, certainly more than it was in the Divinity system. How did you approach it? Did you make it more flexible and interesting in some way?
Nick Pechenin: We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment. There's even an achievement that requires you to get to level 12 with a level in every single class.
Google Translated from Italian
Interview found
here