Originally Posted by biomag
Originally Posted by Back_Stabbath
To be fair, Paladins have the same problem. Starting with 2 levels gives you heavy armor, lay on hands, and divine smite. There's no reason for a martial Bard not to start with 2 pally levels since there's no alignment requirement for those classes anymore.

Yeah, you could also claim that getting rage with a single level for melee characters or some other combo is powerful, but the problem with Hexblade is that you can focus on a single attribute to control both casting and fighting and social interaction. Its a questionable build when it comes to balance. By itself its fine, but again, it suffers from a very poor lore translation into rules for what it's meant to do.

I did a enemy NPC for my players - 8 oath of glory paladin, 1 hexblade and 3 swashbuckler rogue, ST14/ DX14/ Co 14 / IQ 8 / Ws 9/ CH 20... Initiative 7, +9 to attacks and +7 damage, saves st/dx/co +7, iq +4, ws +8 and ch +14 (+5 for all allys within aura), casting +9 to hit, dc 17 - all of that without taking any gear into account... movement 40, smites, sneak attack, cunning actions on top of heavy armor+shield and shield spell... the single level of hexblade is what pushes this build beyond because the charisma 20 affected so many things. You will rarely see a paladin at level 12 max out charisma and still dominate without that multiclass dip into hexblade.

Even so, spellcasters in general use their casting stat for everything that matters. And if the concern is abusable mechanics, BG3 in EA already has plenty of those, and now the Coffeelock will now be possible to abuse in BG3. Saying that the Hexblade makes things unbalanced seems like missing the forest for the trees.