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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Okay, a few comments on these based on what I saw in Ghent, just going off the master list in Tuco's top post as I assume that's the one that's most current. 1- No dodge or ready actions Didn't see these, but can't definitively confirm they're not there either2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't. - ALLEGEDLY hide is now a full action Yes, Hide seems now to be an action, but Shove is still a bonus action (I wasn't able to check whether there was any change to shove distances)3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested. I checked paladin and couldn't see any deity choice there, so think it's fair to say that it's only cleric still (though I didn't check monk)4- No roll for stats or "floating" ability increases. - It seems like "floating" stat points are in. No confirmation of rolling for stats yet. I couldn't see any option for stat rolling, and Wolfheart has just posted his update and said he couldn't either, though he did also mention the floating +2/+1 attribute bonuses I mentioned5- No system in place for companion's contribution to conversations/skill check. Another one I didn't see any change to, but didn't get time to actively check6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip. Didn't even look at this one, sorry!7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances. Or this.8- No revamps to control schemes or improvement to the UI. Nothing major to report, but there was a new option to group/ungroup a summon from the party member they were attached to, and significant improvements to the map and minimap, plus some other bits and pieces I mentioned in my update thread but probably not strictly UI/control scheme related so won't mention here. SUGGESTIONS ADDED: 9- No day and night cycle. Swen confirmed that there is no day/night cycle10- No long rest rebalance or resting restrictions. I didn't actually find any food in my quick play, only supply packs, but then I wasn't really stopping to loot so that doesn't really prove anything11- No option to loot everything in the vicinity. I didn't look for this, but also didn't notice any difference to looting12- No crafting. - There's apparently a basic alchemy system coming.. Yes, there was some indication of this as per my note in this post, and it looks like Wolfheart saw a bit more from the vid he posted, though that seems to have vanished again for some reason - perhaps he's tweaking it, though I didn't notice any inaccuracies when I watched it13- No camera improvements. I couldn't look up still, and though on the plus side I didn't notice any oddities with the camera handling verticality, I also wasn't in one of the areas, like the spider cave, that really seemed to struggle on that front. Also, and I don't think I had mentioned this, I couldn't get edge panning to work but that was still a checkbox in options so I assume it was just a bug with that build!14- No multiple/flexible weapon sets equipped. There was a separate torch slot, but that was the only change I noticed. I didn't have time to check whether the buggy behaviour with mapping weapons to custom key binds was fixed, but filtering for "Throwing Weapons" still showed all weapons, not just ones with the Thrown property and we still got +2 to AC from shields when using our ranged weapon, though I had been told at one point that was a bug too15- No stealth revamp/stealth exploit fixed In addition to Hide as an action, I wasn't able in my playthrough to attack with a character without initiative being rolled (and them no longer being in stealth). In the Wolfheart vid, he also mentioned he'd tried to hide behind an enemy and found he wasn't able to in the "threat zone", which I guess means melee range? I didn't spot that one as my stealth efforts were with trying to snipe from a distance.16- No starting equip selection at character creation. Yep, didn't see anything like this17- No class preview at character creation/class selection Wormerine noticed on the PFH vid that there is a "Details" button on the class screen that I didn't spot or click, so it's at least possible that hides something interesting18- No Variant Human Confirmed - though humans do get +2/+1 to stats of their choice and some additional proficiencies that I think someone had noted from PFH, rather than just +1 to all stats19- No Hexblade I didn't look at warlock subclasses, but suspect that wouldn't have just been smuggled in!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Oct 2020
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Darts, Slings, Flails, Lances, Whips, Blowguns, Nets.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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apprentice
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apprentice
Joined: Feb 2023
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Those who were disappointed about crafting, there will be plenty of it in Starfield 😂
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old hand
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old hand
Joined: Oct 2020
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I never got the whole diety selection bit, people in the realms worship gods on as needed basis usually. Doesn't make a ton of sense to pick one specifically to devote too unless you are a cleric
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member
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member
Joined: Sep 2017
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Those who were disappointed about crafting, there will be plenty of it in Starfield 😂 Have yet to play an RPG with enjoyable crafting... the closest are games like recettear where most of the fun comes from the economy of selling stuff you've made in your shop, not the crafting itself. Starfield will be fun but not because of crafting.
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addict
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addict
Joined: Aug 2021
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Those who were disappointed about crafting, there will be plenty of it in Starfield 😂 Have yet to play an RPG with enjoyable crafting... the closest are games like recettear where most of the fun comes from the economy of selling stuff you've made in your shop, not the crafting itself. Starfield will be fun but not because of crafting. Crafting in the PoE games was quite good, I thought
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enthusiast
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enthusiast
Joined: Feb 2021
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Stealth has at least been superficially addressed. Wolfheart stated he wasn't able to Hide within a creature's Threatened range, even behind them; so hopefully some other tweaks to the system have also been made.
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old hand
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old hand
Joined: Apr 2022
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Well, what can you say when you ask Larian for something that already exists (DND 5e etc.) and then you get a stripped down version of it that you didn't even ask for? Then you already feel slightly fooled.
- instead of Lone Wolf Mode --> Dark Urge with a Mind Flayer skill tree (but wayne to me at all) - instead of Variant Human --> Light Armor, Proficieny in Polearm Weapons and +20 more carrying capacity (at least let us choose between Proficieny in Polearm Weapons / Proficieny in Ranged Weapons) - instead of larger party size --> respec function for a bit more variation - instead of Hexblade --> Pact of the Blade adjustments (but I don't think it's that bad) - instead of full custom party creator--> multiple game instances workaround, but still without export / import function + predefined hirelings, which you can only partially customize - no additional weapons like Ninja-Tos, Bolas, Blowpipes etc. pp.
Last edited by Lotus Noctus; 15/07/23 11:32 AM.
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member
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member
Joined: Feb 2022
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Well Hiding Should be full action, as thats the Raw from D&D, I have no problem with that whatsoever. Difference is if your playing rogue with cunning action I believe.
Biggest gripes I have currently is their change to racial ability score bonuses. They should have kept it like it was in EA / rules as written from PHB etc. That change with Tashas was controversial to say the least in the D&D community. If tyhey want to implement that from Tasha, then they should make it optional at best. Really hope they come to their senses.
Also not being able to choose a deity as a Paladin blows my mind. In SCAG (Sword Coast Adventurers guide), it clearly states that "most paladins are dedicated to a deity".
"They say he who smelt it dealt it." Sooo technically... this burnt corpse is your fault officer."
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enthusiast
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enthusiast
Joined: Mar 2020
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I guess they just don't want to add the ''dodge action'' for some reason, it just a simple action with a simple effect, I doubt it's difficult to add into the game at any moment wich is kind of weird and confusing to me.
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veteran
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OP
veteran
Joined: Jul 2014
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I guess they just don't want to add the ''dodge action'' for some reason, it just a simple action with a simple effect, I doubt it's difficult to add into the game at any moment wich is kind of weird and confusing to me. "Ready action" wouldn't be exactly a challenge, either. It's just an "attack of opportunity" that you set up in your turn (and consuming your action) rather than as a reaction.
Last edited by Tuco; 15/07/23 10:58 AM.
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veteran
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veteran
Joined: Oct 2020
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"Ready action" wouldn't be exactly a challenge, either. It's just an "attack of opportunity" that you set up in your turn (and consuming your action) rather than as a reaction. Isnt polearm master AOO exactly what Ready Action would be? When enemy gets to your reach, you can use AOO ... ?
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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journeyman
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journeyman
Joined: May 2021
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Well, what can you say when you ask Larian for something that already exists (DND 5e etc.) and then you get a stripped down version of it that you didn't even ask for? Then you already feel slightly fooled.
- instead of Lone Wolf Mode --> Dark Urge with a Mind Flayer skill tree (but wayne to me at all) - instead of Variant Human --> Light Armor, Polearm Master and +20 more carrying capacity (at least let us choose between Pole Arm Master and Sharpshooter / Crossbow Expert) - instead of larger party size --> respec function for a bit more variation - instead of Hexblade --> Pact of the Blade adjustments (but I don't think it's that bad) - instead of full custom party creator--> multiple game instances workaround, but still without export / import function + predefined hirelings, which you can only partially customize - no additional weapons like Ninja-Tos, Bolas, Blowpipes etc. pp. Humans dont get Polearm Mastery feat, they get proficieny in polearm weapons
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veteran
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OP
veteran
Joined: Jul 2014
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When enemy gets to your reach, you can use AOO ... ? In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form. The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand.
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addict
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addict
Joined: Aug 2014
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I like to avoid spoilers, but in few seconds of a recent video I still noticed the horrendous 2D contours of selected/highlighted 3D objects. I am overcome with an immense and profound sadness because of that.
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old hand
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old hand
Joined: Apr 2022
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Humans dont get Polearm Mastery feat, they get proficieny in polearm weapons Thx for pointing it out I have edited it.
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enthusiast
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enthusiast
Joined: Mar 2020
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When enemy gets to your reach, you can use AOO ... ? In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form. The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand. So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA.
Last edited by Adgaroth; 15/07/23 12:20 PM.
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veteran
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veteran
Joined: Aug 2014
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So are scrolls still free for all?
If so, it's a huge flavor and balance fail that undermines Eldritch Knights and spellcaster multiclassing for such an ability.
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enthusiast
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enthusiast
Joined: Dec 2020
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When enemy gets to your reach, you can use AOO ... ? In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form. The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand. So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA. Kind of - it can be *any* condition, so you delay your action until something satisfies that condition (before your turn comes up again). For a computer, some constraints are necessary - so in Solasta you had melee and ranged ready actions only. So if a person comes in melee range, you can smack them with held weapon, or in ranged weapon range you can fire a ranged weapon, or cast a spell etc. The general idea is very powerful but even a watered down computer game version would be useful.
Last edited by booboo; 15/07/23 01:07 PM.
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enthusiast
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enthusiast
Joined: Mar 2020
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When enemy gets to your reach, you can use AOO ... ? In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form. The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand. So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA. Kind of - it can be *any* condition, so you delay your action until something satisfies that condition (before your turn comes up again). For a computer, some constraints are necessary - so in Solasta you had melee and ranged ready actions only. So if a person comes in melee range, you can smack them with held weapon, or in ranged weapon range you can fire a ranged weapon, or cast a spell etc. The general idea is very powerful but even a watered down computer game version would be useful. Yeah I know how it works on P&P I just don't remember using it in solasta but it just sound like an overwatch with an ofensive spell, wich is completly fine with me even if on P&P you can be way more detailed.
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