Some previews and new information are doing the rounds and what I'm learning is incredibly discouraging.

It took Larian three years to revert most of of their (almost universally bad) homebrew rules.
We had to fight for months and write down goddamn entire books to make our point about why these chances were not for the better, but here we were, close to the release and with MOST of the bad decisions finally reverted.
Sure we still have a bunch of lingering issues, but we were getting somewhere...

Then today new details started circulating.

- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

Now, I know that there's always people who will argue that mods often give these options, but I think there's a fundamental difference and whole different level of abstraction between modders and use of external software and a game offering these options natively, with no barrier or filter of any kind.
It's like the game is going out of its way to remind you "Don't worry, everything about it is fake and there's no need to long term commitment about anything, because none of this matter".
Which is technically true, but heart-breakingly immersion-shattering as a message to the player.

it's not the end, thoug.

- In an interview with a popular Italian portal, the lead combat designer Nick Pechenin bragged about how they removed stat/abilities requirement for multiclassing...

...and if this wasn't already bad enough, what I read in the following statement made my eyes pop out.

- They are planning to help these "poor multiclassing underdogs" to unlock more spell slots and more quickly so that they'll be able to keep pace with the unlock of spells with their single-class counterparts. The example they made was that "It was disappointing for a multiclass player to have to delay so much the access to the fireball spell, while single-class could get it so much sooner".


This is depressing. I'm genuinely starting to think the people in charge of making key gameplay decisions at Larian may very well be some of the WORST rule designers I've ever witnessed.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN