I hadn't heard many of these.
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
This is...fine. You should be able to respec your character if you make poor decisions due to a lack of understanding of 5e/how thinks exactly work. The PF games have these and I like being able to do so. That said, the character building in PF is vastly more complex than in 5e, and so basically requires having the respec ability to not soft lock players. Whereas it's ~hard to build bad a (single-classed) 5e character unless you fuck up your original stats.
Originally Posted by Tuco
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.
Ugh. Like, why make "Origin Characters" if everything about them can be changed? Why not just make their backstories be DAO-like backstories for a custom character (e.g. The Dark Urge).
Originally Posted by Tuco
- They are planning to help these "poor multiclassing underdogs" to unlock more spell slots and more quickly so that they'll be able to keep pace with the unlock of spells with their single-class counterparts. The example they made was that "It was disappointing for a multiclass player to have to delay so much the access to the fireball spell, while single-class could get it so much sooner".
...what.

Okay, there is a possible saving grace here. Although Fireball is mentioned by name, Nick always uses the term "spell slots." And technically, what is explained above is already how multiclassing full spellcasters works. A Wizard/Cleric caster gets the full progression of spell slots, but they only get access to spells according to their class levels. E.g., A Wizard 3/Cleric 2 has 3rd level spell slots, but only knows 2nd level Wizard spells and 1st level Cleric spells. So...maybe Nick is just being a dummy and is incorrectly understanding multiclassing...?

However, if Larian changes it so that a Wizard 3/Cleric 2 gains access to *both* 3rd level Wizard and 3rd level Cleric spells...sigh. The whole point of multiclassing is that you pay the cost of slower spell (and other class feature) progression in order to gain flexibility and/or synergy from a new class. At this point, just give us the option to at any point in the game use abilities from any class. Give every character all armor & weapon proficiencies, allow Barbarians to cast spells when raging, give every character bonus action Hide (ohwait). Sure, why not? It's all optional.

5e rules about multiclassing:

Originally Posted by D&D 5e rules
Spell Slots: You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes.

Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Honestly, I think Larian is doing the above in order to make coding simpler. It's much easier to have one pool of spell slots/known/prepared than it is to have separate pools for each spellcasting class.