This feels like Larian is committing hard to courting players unfamiliar with D&D. Essentially, it's the non-optional mirror to story mode.

I don't mind reset mechanics existing, as the game will need to be marketable. I don't like their implementation, but it's fairly reasonable to take the mental load off new players.

I don't think I like them boosting multiclassing massively. It is entirely possible, however, that Larian COMPLETELY changed when we unlock what spells. If multiclassing legitimately locks characters out of strong spells late game, I can see an argument made for this.

Don't get me wrong, it's still a really questionable idea. It just may be reasonable mechanically, because they've completely unbalanced everything. I can't even discount that this is the smaller evil.