Originally Posted by snowram
I really don't understand the issue there. Respec is a basic feature that every CRPG should have and that pretty much everybody request. Playing for dozens of hour and realizing you built your character wrong is a terrible feeling. Multiclassing in tabletop is a clunky system with only a very few viable builds, so making it more viable make a lot of sense. Why would you want a feature where the only purpose is to weaken your character?
There's not just one issue. I agree with you about the respec'ing (of Tav, not of Origin Chars' level 1 classes).

5e is not really designed for multiclassing, as evidenced by the frontloading of classes, the fact that multiclassing is an optional rule, the existence of the various subclasses which seem to fulfill the function of multiclassing (e.g., Eldritch Knight = Fighter/Wizard), and the evident brokenness of certain multiclass combos and ineffectiveness of others.

So yes, multiclassing in 5e is clunky, but Larain has done much more than simply making multiclassing "viable." Removing all restrictions for multiclassing and flat out buffing all caster muticlasses...aren't what I'd call decisions that make the system better. It doesn't seem like Larian is actually making an effort to improve multiclassing, but instead are just opening the floodgates.

Multiclassing should allow additional flexibility in character customization and gameplay options, but it is bad design if multiclassing is *the* optimal way of play. If a multiclassed Fighter/Wizard character is strictly better than an Eldritch Knight...why does Eldritch Knight exist? If a Wizard 3/Cleric 3 character has the same # of spell slots and can cast the combined spell list as both a singly-classed Wizard 6 AND a Cleric 6, then why would you ever play a normal wizard or cleric?