Originally Posted by snowram
Originally Posted by mrfuji3
Multiclassing should allow additional flexibility in character customization and gameplay options, but it is bad design if multiclassing is *the* optimal way of play. If a multiclassed Fighter/Wizard character is strictly better than an Eldritch Knight...why does Eldritch Knight exist? If a Wizard 3/Cleric 3 character has the same # of spell slots and can cast the combined spell list as both a singly-classed Wizard 6 AND a Cleric 6, then why would you ever play a normal wizard or cleric?
So far all that I see is speculation. Of course removing all things that makes multiclassing a compromise would make it the best way to play the game. That is not what I am reading though, merely that Larian want to avoid for it to be a noob trap.
I mean...
Originally Posted by Interview
Nick Pechenin: We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment. There's even an achievement that requires you to get to level 12 with a level in every single class. Of course, it will be very difficult for some players, but it is made possible by this removal of limits.


[...]

The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
I'd be *extremely* happy to be proven wrong. But these direct quotes:
a.) State that there will be no ability score restrictions for multiclassing in BG3.
b.) State their intention that multiclassed characters get access to high level spells earlier than they would otherwise, possibly up to equaling what you'd get as a "pure" spellcaster (= based on character, not class, level).

Like, maybe this is just a 1 level bonus. "When multiclassed, your casting classes are all considered as 1 level higher for the purposes of learning spells." But even that alone is a significant buff, making multiclassing almost already strictly better than not...