Originally Posted by Llengrath
I get what you're getting at, I think, but respectfully this is just a bad take imo. For three years Larian's been constantly promoting what astoundingly deep choice & consequence we can expect from their game, how much reactivity they're implementing, how many unique interactions and dialogue options there will be depending on your race and class, all to make the game respond organically to the character you choose to play. What's it all for if I can change my decisions on a whim? Whether my character is a tiefling druid or a dwarf cleric of Tyr reflects their background, their past, their entire life.
Can't remember 100% but the mirror, in DoS2, only allowed you to change stats and appearance not race. So i kinda expect the same for BG3.

Originally Posted by Llengrath
It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.

Sure i agree with you 100% when it comes to narrative, choices should be permanent and meaningful. But for gameplay, being stuck with a broken build is a game killer for me. I don't want to start a new game just to fix a build mistake.