That's not how system design works. A game is defined by the interaction of its rules and subsystems. Messing them up randomly is not just going to be a blemish in isolation. It has a cascade effect in the way the game balances and plays out. A game is defined by its limitations. People who think "you should always be free to do whatever you feel like" apparently struggle to metabolize the concept, though.
"Our new rule in this chess sim is that every chess piece on the board can act like the Queen when you really feel like it" is a disaster of a systemic change even if someone personally doesn't plan to take advantage of it. Especially since that person in the will interact with other players in that ecosystem.
@Silverstar: not sure why I should care about what you are going to do with haircuts, but thanks for coming out.
When you argued for 6-ppl party you literally said the opposite. So more options are good when they give you something *you* want, but bad when they give something you dont want?