Originally Posted by The Red Queen
I definitely want more info about the multiclassing changes, which I confess are the ones that really worry me personally from the issues Tuco originally mentioned.

Google translate gives me ...

Originally Posted by Nick Pechenin (Lead Designer)
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit

Which is quite ambiguous. To me, it wouldn't be "revising the use of resources a bit" to, eg, give access to spell level progression based on character level rather than class level. That would be much more than a bit. I'm not a fan of removing multi-classing requirements, but while I can live with that I'm less comfortable with the concern about the balance of multiclass characters.

I mean, I know I've seen the argument that multi-classing doesn't really come into its own until levels higher than we get in BG3 on these forums, and I could understand Larian making some tweaks to make it more satisfying up to level 12 if they agree with that take, but the snippet we have now sounds as though there's a worry they'll swing way too far the other way.

I agree its pretty ambiguous and not something I would get worked up over until there are firm details or we have played it. One of the problems with multiclassing is that there are very fixed levels where it is optimal to progress to until multiclassing and with levels 1-12 over 100-200 hours I can imagine that they didn't want casual players to be super punished for not doing optimal level progressions. I can see them doing things like pooling 'warrior' levels so that multiclasses get extra attack faster if they level up each class 1 at a time (rather than knowing that it is best to get to level 5 then multiclass etc).

With the original character respec I really, really doubt you can change their class or stats. I suspect one of the reasons that the multiclass ability restrictions were removed was so that you could actually multiclass origin characters even though they may not quite have the stats to do so.