I think at times it can be best to use extremes in order to drive a point home as to what people are saying.
Let's say you run into an NPC who is rather bad early in the game and easy to kill. You can either talk to them or kill them, but either way they will either give you or have 'THE CAP OF AWESOMENESS!' on their corpse. 'THE CAP OF AWESOMENESS!' sets all of your ability scores to 100, gives you every spell in the game and makes you have a million hit points. Is this good game design?
What is you run into other characters that drop the belt of awesomeness, sword of awesomeness, etc. And some of them set your ability scores to 30, some others set them to 50... but they overall all make you absurdly powerful. Is that good game design?
After all - you could just choose not to use these absurdly powerful items that are dropping all over the place... right?
Sure if the game is balanced around items like that. But unlike those items respec or buffing multiclasses can be made with balance in mind. As i wrote previously if people want to abuse respec they will or they will just get trainers(those still a thing?) and cheat.