Originally Posted by Llengrath
Originally Posted by Tormoz
Originally Posted by Llengrath
Originally Posted by Tormoz
If no matter about race bonuses, its logical then count all abilities, proficiences, skills, cantrips, speed, etc in points. And every player take same amount of that points in begining. And construct its character in this points limit like lego. So, after completing buying, take race and gender like ordinary skin, take choosen class and game begins! All in equal position. No one is offended.
I don't think you're engaging with the opposing viewpoint honestly here.

Why not? This is the principle of equal access to all possible classes for all. With equal efficiency. Principle brought to perfection. After all, the purpose of announced innovations in this. No?
That all races should have equal level of synergy with all classes is a position nobody in this thread is trying to defend, I believe. The argument is: yes, races should be different, but racial bonuses are the wrong way to do it. Half-orcs will still make better barbarians than elves because of their Savage Attacks and Relentless Endurance, but these features aren't wasted on a cleric or druid. The key difference here is encouragement vs discouragement. Having an interesting feature encourages you to prefer a half-orc barbarian, while starting with a numerical disadvantage discourages you from playing a half-orc cleric.
Why wouldn't you play a half-orc cleric just because you don't get a bonus to wis? Why can you only play classes with optimal stat distribution? That, to me, seems like a much bigger shortcoming in the system.