To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything? The direct correlation between the features announced and this alleged explosion in popularity for the game.
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).
I counter you with the Souls games, that are notoriously hard and unforgiving and don't coddle you in any form, yet people flog to them like moths to the light, so much so, they became their own genre. You don't have to dumb down games to be successful, just make them engaging. And it's not like DnD is a niche product anymore, everyone knows about DnD nowadays thanks to media, so that should bring in the customers. I understand the need for tweaking some rules to make it work better in a videogames, but there was nothing wrong with multiclassing according to RAW, you could still make very powerful characters and it is not hard. No need to dumb that down.
Last edited by fylimar; 11/07/2311:59 AM.
"We are all stories in the end. Just make it a good one."