Originally Posted by Beechams
Souls-like games have next to no story or plot; next to no dialogue; next to no companions; next to no settlements with any sort of community; next to no NPCs; next to no lore; and no real tactics other than working out the moves of each opponent which are the same every time you meet that particular creature. They are dumbed-down to just being fighting every 100 metres. They are a niche market within gaming and many, if not most, are not big budget AAA titles.
Not a single word of this is of ANY relevance to the point she was making.

What you are missing on the other hand is that they are very popular and commercially successful games, despise hardly compromising on their defining "lack of hand-holding".
Not only they climbed up to sales numbers that Larian would probably be ECSTATIC to replicate (Elden Ring being above 20 millions, most of the previous Souls ranging to the 5 millions or so each on average), they can also boost a surprisingly high completion rate among players, with a percentage of roughly 40%.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN