Originally Posted by Qoray
Originally Posted by N7Greenfire
Originally Posted by napkin
How has this game been in development for so long and a month before release they just throw out long established rules om D&D. This thing has been in beta for so long and now they changed how multiclassing works and how race/stats work. The way it worked in beta was fine, why break it now. At least please provide us with a D&D rule toggle. Hate these changes.

The stat changes especially. Goes against all established fantasy lore and plausibility.
The stat changes come right out of the table top.

Most people realize that pigeon holing entire races is a dumb idea.

Humans have had multiple apocalyptic level wizards it makes no sense that every gnome is an inherently better wizard than the greatest human wizards. Both Larien and Wotc have realized this.

Sorry, but this is complete nonsense. The average gnome has an intelligence of 12 (+2), and the average human 11 (+0), but as a dedicated wizard, you can easily start out with 16 (+3), even as a human.

And of course, then you are only on level 1, level 1 wizards are not all that strong yet. You will get enough ASIs in your future.

Humans have produced more arch wizards than gnomes, but then again, humans are probably also 1000x more common in the world, so is that really surprising to you? It should not be!

As for mechanics:
Why would I ever choose something like dragonborn now, except for the lore?
Before, they made pretty decent Paladins. Now, that you REMOVE differences between the races, that just means that they compete with every other race for every other class, which means that there are a couple meta pics, which are always best.

In tabletops, you never have a reason to not go with satyr, half elf, ...
And similarly here, there will be optimal races (not sure how they will handle the +2, +1), because there will be optimal class features, and that will then be the best race for every class and every build.
Under the old rules the gnome will still always have that +2 and will still always be the better wizard option, eventhough it makes no sense at all. And we're not talking about relativly minor bonuses, we're talking about main stat points.

Originally Posted by ArvGuy
Originally Posted by N7Greenfire
Originally Posted by napkin
How has this game been in development for so long and a month before release they just throw out long established rules om D&D. This thing has been in beta for so long and now they changed how multiclassing works and how race/stats work. The way it worked in beta was fine, why break it now. At least please provide us with a D&D rule toggle. Hate these changes.

The stat changes especially. Goes against all established fantasy lore and plausibility.
The stat changes come right out of the table top.

Most people realize that pigeon holing entire races is a dumb idea.

Humans have had multiple apocalyptic level wizards it makes no sense that every gnome is an inherently better wizard than the greatest human wizards. Both Larien and Wotc have realized this.
Every gnome isn't inherently a better wizard than the greatest human wizard. But exceptionally great gnomish wizards have the potential to be greater wizards than exceptional humans, as long as various divine entities and over the top artifacts stay out of the picture. Which they usually don't. Likewise, every half-orc isn't going to be stronger than every halfling, but an exceptionally strong half-orc is reasonably going to be stronger than an exceptionally strong halfling. How is that remotely controversial?

Also, I seem to remember that Tasha's stat change rule was optional. And all it does is let people power game while pretending to RP, even though that power gaming has absolutely nothing to do with RP. To elaborate, please do try to make a non-silly explanation of why your paladin needs a dip (not a full conversion, just a dip) into hexblade. If you're remotely honest with yourself, you know it is total nonsense. Your DM knows it. The people you're playing with know it. And you getting to do that just because it is powerful and meta sets a bad example for everyone.

Likewise when you want your exceptionally strong halfling to be just as strong as an exceptionally strong half-orc. It is not good role-play. And your reason for wanting it is terrible. You don't have any real justification for how it makes sense, you just really want a bigger stat bonus for your class so you can power game better.

Trying to make random multiclass dips the same as evening out stat bonus shows me you arnt posting in good faith.

Also even under your bad example a high strength character is going to be performing feats that would be impossible under regular biology anyway.

Smells to me like you have favorite meta races and are afraid they'll lose their grip on relevancy.