How has this game been in development for so long and a month before release they just throw out long established rules om D&D. This thing has been in beta for so long and now they changed how multiclassing works and how race/stats work. The way it worked in beta was fine, why break it now. At least please provide us with a D&D rule toggle. Hate these changes.
The stat changes especially. Goes against all established fantasy lore and plausibility.
The stat changes come right out of the table top.
Most people realize that pigeon holing entire races is a dumb idea.
Humans have had multiple apocalyptic level wizards it makes no sense that every gnome is an inherently better wizard than the greatest human wizards. Both Larien and Wotc have realized this.
Sorry, but this is complete nonsense. The average gnome has an intelligence of 12 (+2), and the average human 11 (+0), but as a dedicated wizard, you can easily start out with 16 (+3), even as a human.
And of course, then you are only on level 1, level 1 wizards are not all that strong yet. You will get enough ASIs in your future.
Humans have produced more arch wizards than gnomes, but then again, humans are probably also 1000x more common in the world, so is that really surprising to you? It should not be!
As for mechanics:
Why would I ever choose something like dragonborn now, except for the lore?
Before, they made pretty decent Paladins. Now, that you REMOVE differences between the races, that just means that they compete with every other race for every other class, which means that there are a couple meta pics, which are always best.
In tabletops, you never have a reason to not go with satyr, half elf, ...
And similarly here, there will be optimal races (not sure how they will handle the +2, +1), because there will be optimal class features, and that will then be the best race for every class and every build.