Okay, is this where we are discussing the news about multiclassing? I feel here or the Would the game be better if there were no minimum stat requirements for multi-classing? thread would be best, but then I have a prejudice in favour of threads that focus on one topic as I'm terrible at multitasking and prefer not to try to follow a discussion that's going off in multiple directions at once! I'll try here ...

As I say all the time, I'm not a 5e expert so I admit that the news about removing attribute restrictions for multiclassing doesn't worry me all that much. But perhaps I'm missing something about why that would be bad?

I realise that people might make bad characters who can't be effective at their classes, which would possibly be annoying but I'm not hugely fussed about. And I'm not generally in favour of departures from 5e for the sake of it, but I'm not going to strongly object to a departure either as long as we can still adhere to 5e rules if we wish, and as long as it doesn't break balance too badly. If it does break balance (eg by letting people dip and pick up really handy features without cost to their attributes) then I'll certainly reconsider.

But otherwise, I'm going to take this as a bit of a win. I'll probably adhere to 5e multiclassing rules normally anyway, but am very tempted to "cheat" with my planned dex-based paladin who I'd pictured as a devout follower of Elistraee. Given they can't select a deity as a paladin and anyway it would fit my character concept, I was thinking of giving them a level of cleric for flavour (or maybe more, given I've not yet really looked at whether or how a cleric/paladin multiclass would work). Not having to up their strength to 13 to accomplish this would be handy.

The bit that really worries me on first glance is the quote BROttorney picked out, about spell slots/progression. It's really unclear to me what this means in practice. I'm guessing (hoping!) that it doesn't mean that we get spell progression for all our classes whether we're levelling up in them or not, as I'd definitely see that as "revising the use of resources" just "a bit". But there is obviously that implication that a multiclass wizard could potentially get fireball before they hit level 5 in wizard so I'm not sure what else it could mean?


EDIT: And I meant to say. The other thing that surprised me about that interview and multiclassing, Nick said: "During the playtest we saw that many of the players eager to multiclass already had a clear build in mind to use, perhaps following the more impactful "tabletop" ones. Newbies to the game, on the other hand, usually kept the chosen class from start to finish. We designed the level up screen so as not to overemphasize the presence of multiclassing, because we realize that it is a feature mainly sought after by experienced players." So if multiclassing is for experienced players, surely those are the ones who are least likely to want homebrew changes to it? Unless the changes are to make multiclassing more appealing to newer players, but that doesn't seem to be the implication to me.

Last edited by The Red Queen; 11/07/23 02:24 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"