Originally Posted by Elessaria666
One final try. Why...do you think that is?

I think it is because the market for a strict DnD-based ruleset video game in the 2020s does not exist on a scale that allows for that production value.
The only thing you give a "final try" is stop making disingenous arguments.

You made a very specific implied claim at first, regardless of the fact that you want to recognize or not: that "dumbed down"and imbalanced mechanics would be a requirement to make this game a bigger seller.
You have yet to prove the point in any substantial way, and all your attempts so far have been a series of apples-and-oranges comparisons.

About "Why do I think that is", I implicitly already answered that question, as well. But let's go over it again:
It's because they invested heavily on production value with their previous products, gained a certain success and popularity with those, reviewed very well, obtained an INCREDIBLY POPULAR license on top of it (both because Baldur's Gate as a series is unversally welcomed as a timeless classic and because D&D in ITSELF has never been more popular before, especially since Critical Role exploded among a non-nerd audience), got a massive injection of fund from Google/Stadia AND then invested an unhealthy amount of money into making this the most expensive and ambitious title in the (sub)genre of "isometric CPRGs" so far.

So, in short, it's a culmination of SEVERAL factors, none of which is incidentally about the "necessity" of making the system dumber and more imbalanced, to apppeal to... whom, exactly?
Where is this imaginary demographic of people willing to go into a nerdy D&D turn-based game "...But only as long as they make the overall balance a lot worse"?

Last edited by Tuco; 11/07/23 02:37 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN