...or you could start fixing the issue by making shove again a 5ft push on a skill challenge instead of an attack - not a 20ft autokill as a bonus action. Then roll back the crap of 2 bonus actions for rogue because you took exclusive abilities and passed them on to all classes.
Knowing Larian, they aren't going to fix their OP environment-related abilities. Throwing boxes is and always will be the best strategy in Divinity, and it looks like shoving is here to stay.
I'm just saying, as long as nonsense like that exists, worrying about some paladins being too strong thanks to a multiclass dip is a little silly. Especially in a single-player non-competitive game.