Originally Posted by benbaxter
Originally Posted by Nightmarian
Originally Posted by Alodar
[quote=Stefan999]
The promise was August 28th.
It was not 3 days earlier than release no matter when that release is.
If it upsets you so you can still wait until August 28th to play.


While I agree with you, logically speaking, it makes no sense for them to not be able to slap on those three days after pumping the game up basically 30, especially since there's a high chance press and youtubers will have been playing it for weeks by then anyway (they might be playing the final version right now as we speak). If they just wanted to through out a Deception roll, all they had to do is add three days (August 6th) and kept the 3 day head start.

I agree with you if it was like two weeks head start or early access/closed beta that carries over to release or something, and 3 days is kinda spilled milk to be complaining about, yes, but I mean, it's still weird and a little concern it's such a big deal to THEM that they can't simply be like "Yeah yeah, you get to play three days earlier, calm down." Like, the heck is so worrying to them that 3 more days on top of a whole month is a dealbreaker?

On a totally micro level, it can be a big difference to some people. I have an alternating long/short week schedule, and with the heart start it'd come out at the start of my short week, so I'd have 3 days to play before work (I didn't move my time off from end of August). Without it, it'll release the day I go to work lol. Yes, not the end of the world, and I'll just play more Remnants 2, but still.

Yeah, I set up some time off based on that date as well, so that sucks.

However, the devs just lost almost a month of dev time. They were probably planning on using a portion of that time to create the code that would limit players to just act 1. Now they don't have that time, and therefore we just get the whole game as soon as it is possibly ready.

Hella late for them to be doing that, but yeah if they honestly were thinking of letting us download the entire game then just code a block, that shiz would be cracked within an hour and it'd basically be the full release of the game. However, none of this has anything to do with the 3 days. If 30 days is okay but not 27, that's kind of a red flag to me and makes me wonder why. It's obvious they're doing this to avoid Starfield and Phantom Liberty, but it's also starting to feel they were really hoping to have that month.

Much as I love Larian, they have a lighter version of Owlcat Syndrome, or maybe Obsidian-itis in that their first act (the one we got to test) tends to be really smooth, then the rest of the game just falls apart and is fixed a year later after the initial testing basically being a second early access with their Enhanced Edition. Was just kinda hoping it wouldn't happen again after how long they took and stayed in EA. This is why annoys me so much about Owlcat, who should be downright ashamed of the state of their games at release but just don't seem to give a damn. Having a progress-breaking bug appear 80 hours into your game and telling you to suck it up because no save-compatible fix is happening and to start over and just hope it doesn't happen again, or just don't play the game you paid for until they fix it whenever, is not acceptable.

That's not Larian, and DOS2 was in an alright state even before the EE, but still, my point is that I know everyone's hungry for this game, are deeply biased, and refuse to think straight, but the only reason they should have bumped the game froward 30 days is because they were basically done and just sitting on a gold game tweaking the PS5 version, not because they're afraid of Starfield.