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Damn there is so much material to chew on!
Thats how i like it. :3


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I don't know about the need to be totally alone. I mean when you talk about the evil gods they invariably always have servants and even trusted minions. It's a very different kind of relationship dynamic for sure...one based on deception, fear, hatred, etc. But I think it would be a disservice to the origin story to have a fully enforced solo playstyle. Don't get me wrong here, it should be very difficult to bend companions to your will to faithfully serve you, even the ones already evil aligned, because evil after all is not sharing. But it should not be impossible.

Last edited by Darth_Trethon; 11/07/23 04:44 PM.
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Originally Posted by Darth_Trethon
I don't know about the need to be totally alone. I mean when you talk about the evil gods they invariably always have servants and even trusted minions. It's a very different kind of relationship dynamic for sure...one based on deception, fear, hatred, etc. But I think it would be a disservice to the origin story to have a fully enforced solo playstyle. Don't get me wrong here, it should be very difficult to bend companions to your will to faithfully serve you, even the ones already evil aligned, because evil after all is not sharing. But it should not be impossible.

I got the sense that it wasn't enforced, but you do need to possibly give up something to keep certain people in your party, or maybe you need to do something for them. So maybe that translates to checks against your own nature to see if you are willing to do that.

Given the choice between greater power and helping a companion I think we understand what the pragmatic choice is here. Let's say for every companion you sacrifice you gain a certain level of power, stats, skills, abilities. So do you sacrifice them to your Divine Crucible to absorb that power, or do you resist that urge?

In fact, I am almost 100% certain that is exactly the choice you face. Sorry, but bye bye Shadowbae.


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Originally Posted by Darth_Trethon
I don't know about the need to be totally alone. I mean when you talk about the evil gods they invariably always have servants and even trusted minions. It's a very different kind of relationship dynamic for sure...one based on deception, fear, hatred, etc. But I think it would be a disservice to the origin story to have a fully enforced solo playstyle. Don't get me wrong here, it should be very difficult to bend companions to your will to faithfully serve you, even the ones already evil aligned, because evil after all is not sharing. But it should not be impossible.

If your working your way towards ascension as a murder god. Murdering everyone is kind of a requirement.

Sure once you become a god yeah maybe you could get some minions, maybe... But the game probably ends at full ascention.

Gotta remember this is Bhaal we are talking about if you are a mortal hes got an innate urge to kill you.

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Originally Posted by Blackheifer
I got the sense that it wasn't enforced, but you do need to possibly give up something to keep certain people in your party, or maybe you need to do something for them. So maybe that translates to checks against your own nature to see if you are willing to do that.

Given the choice between greater power and helping a companion I think we understand what the pragmatic choice is here. Let's say for every companion you sacrifice you gain a certain level of power, stats, skills, abilities. So do you sacrifice them to your Divine Crucible to absorb that power, or do you resist that urge?

In fact, I am almost 100% certain that is exactly the choice you face. Sorry, but bye bye Shadowbae.
Oh it should be fine...a full party is only comprised of four characters and we have six origin companions and 12 potential hirelings...that's 18 total. We can sacrifice 15 and keep 3 around.

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Originally Posted by N7Greenfire
Originally Posted by Darth_Trethon
I don't know about the need to be totally alone. I mean when you talk about the evil gods they invariably always have servants and even trusted minions. It's a very different kind of relationship dynamic for sure...one based on deception, fear, hatred, etc. But I think it would be a disservice to the origin story to have a fully enforced solo playstyle. Don't get me wrong here, it should be very difficult to bend companions to your will to faithfully serve you, even the ones already evil aligned, because evil after all is not sharing. But it should not be impossible.

If your working your way towards ascension as a murder god. Murdering everyone is kind of a requirement.

Sure once you become a god yeah maybe you could get some minions, maybe... But the game probably ends at full ascention.

Gotta remember this is Bhaal we are talking about if you are a mortal hes got an innate urge to kill you.

I think specifically that you are an Avatar of Bhaal that he created with his last ounce of strength and that he is imprisoned by the Mindflayers who are using his divine energy to create the Absolute. You are a weak fledgling Avatar that must gain enough power to free yourself and take revenge on the Absolute and the Mindflayers. I can't wait.


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This sounds quite a lot like a mix between Lich and Swarm. On Lich path in WOTR you can be very damn horrid to the point of some companions leaving you or dying (or making some companions through also terribly awful things as can be seen with Ciar). You end up in complete isolation in you new state surrounded by the true blessing Zacharias talked about, "Silence". While Swarm is devour all path that ends with you being completely alone with no other purpose than to feed your never ending hunger. I do wonder how depraved you can get because stuff in WOTR was already pretty damn horrid like can be seen with how you can change certain companions. I also wonder if evil in this game will be just about this kind of so horrid evil, because what I like in WOTR is that they presented all kinds of evils and purpose behind each with their paths and complexity of evil. Lich being one that can go in different directions depending on who you support, who you don't and how are you going to use your power and much are you ready to sacrifice for it.

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It sounds like narratively, if you pursue the Dark Urge path, all companions will leave or betray you if you don’t kill them first. I think that is brilliant.

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Yeah, the Dark Urge evil path looks like a very unique path. It's clearly where they want you to take it if you go full evil.

The great thing is though you can play a good DU path with a totally different race/class combo, giving totally different answers and getting totally different reactions and a likely very different resolution. I think they'll throw some hard choices at you if you choose the good path on this origin.

Last edited by crashdaddy; 11/07/23 05:52 PM.
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It looks like a proper dark path. Unlike the hopes (?) of the guy in the video, I wouldn't be disappointed if there is no good ending.

I don't mean that in an overly edgy way, but rather... It would be the story of the scorpion who tried not to sting the frog, yet sting it does, because it is a scorpion.

You are possibly not a person. Instead, an aspect, a weakened avatar of a fallen god of murder. Maybe the Dark Urge can become independent, but also maybe it... Can't.

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I am slowly starting to think about playing the dark urge first...

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Freeing yourself from captivity and then wrecking divine vengeance on the Absolute and all its allies sounds like a GREAT ending to me! Then you get to stalk the land as the hand of a God, enforcing it's divine will (usually with murder).

Omg! F-yes!


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Originally Posted by Blackheifer
Freeing yourself from captivity and then wrecking divine vengeance on the Absolute and all its allies sounds like a GREAT ending to me! Then you get to stalk the land as the hand of a God, enforcing it's divine will (usually with murder).

Omg! F-yes!

I am really digging going full murder hobo into the darkness route. Someone finally gave that ridiculous way of play a purpose! The exact little push I needed to enjoy it.

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Originally Posted by crashdaddy
Yeah, the Dark Urge evil path looks like a very unique path. It's clearly where they want you to take it if you go full evil.

The great thing is though you can play a good DU path with a totally different race/class combo, giving totally different answers and getting totally different reactions and a likely very different resolution. I think they'll throw some hard choices at you if you choose the good path on this origin.

What's going to be interesting too see is how things go with companions. Initially, you'd keep them around because you're just not strong enough to go it alone. If every time you meet a companion, if it's like with Gale in PFH, things could be very, very difficult

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Originally Posted by colinl8
Originally Posted by crashdaddy
Yeah, the Dark Urge evil path looks like a very unique path. It's clearly where they want you to take it if you go full evil.

The great thing is though you can play a good DU path with a totally different race/class combo, giving totally different answers and getting totally different reactions and a likely very different resolution. I think they'll throw some hard choices at you if you choose the good path on this origin.

What's going to be interesting too see is how things go with companions. Initially, you'd keep them around because you're just not strong enough to go it alone. If every time you meet a companion, if it's like with Gale in PFH, things could be very, very difficult

What's really interesting is that both Swen here in the interview and the Larian employee with Shadowheart at the presentation confirmed that if you kill your companions, you're alone but more powerful. It's like lonewolf mode in Divinity, but narratively instead of just mechanically.

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Originally Posted by Warlocke
It sounds like narratively, if you pursue the Dark Urge path, all companions will leave or betray you if you don’t kill them first. I think that is brilliant.

I think the Dark Urge is shades of darkness. I can totally imagine be able to keep (most of) your party members if you do not completely indulge your darkest instincts. That being said, such a more moderate approach will not bring you the greatest power and certainly not divinity.

That being said, the philosophical discussion in the video was excellent and a pleasure to listen to.

Last edited by Scales & Fangs; 11/07/23 08:44 PM.
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Originally Posted by Scales & Fangs
Originally Posted by Warlocke
It sounds like narratively, if you pursue the Dark Urge path, all companions will leave or betray you if you don’t kill them first. I think that is brilliant.

I think the Dark Urge is shades of darkness. I can totally imagine be able to keep (most of) your party members if you do not completely indulge your darkest instincts. That being said, such a more moderate approach will not bring you the greatest power and certainly not divinity.

That being said, the philosophical discussion in the video was excellent and a pleasure to listen to.
I think the opposite. Every great figure, no matter how dark and powerful, needs at least some minions. And every dark deity has followers who would do anything, including giving their lives, for that deity. Doesn't mean you have to be nice to them or do relationship quests for them...but there should be a way to manipulate, deceive, and threaten at least some into total submission.

Last edited by Darth_Trethon; 11/07/23 08:57 PM.
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I would much rather rule the world and dominate it, rather than kill everyone and rule over a graveyard.


Evil always finds a way.
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Originally Posted by TheAscendent
I would much rather rule the world and dominate it, rather than kill everyone and rule over a graveyard.
Exactly my take as well.

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