I'm more concerned about every random-ass hobo goblin having grenades and exploding arrows. Concentration is going to be a dead mechanic.
And if the enemies keep hopping around the battlefield like they did in early access .... urgh!
Oh yeah, can't really say I was particularly thrilled when during the Panel From Hell the combat designer commenting on Tactician Mode kept talking about "Adding a grenade to a Bugbear, giving an explosive arrow to a goblin, putting an explosive barrel here and there..."
At some point I remember blurting out "Jesus Christ, is making things EXPLODE the only way this guy knows to add challenge to an encounter?"
Last edited by Tuco; 11/07/2309:53 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN