Originally Posted by Nightmarian
Hex warrior also increases damage. It specifically states you may use CHR INSTEAD of STR or DEX, for Attack AND Damage rolls.

Yes, that is what I meant by going from 3 (16 str) to 5 (20 cha) in damage. Not much of an increase.

Lifedrinker is necessary to keep in addition to Hex Warrior as an invocation. At lv 11, you get a third eldritch blast. This is to make you keep up in damage SOMEWHAT. Silimar to improved divine smite for the Paladin, which also gives them +1d8 (4.5) on every hit, or fighters, who get another attack.

In fact, pact of the blade really is only worth using over eldritch blast consistently if you include eldritch smite. In most calculations, just because how invocation hungry it is, blasting is still better. Only disadvantage I see is not getting access to sharpshooter with EB...

I see no reason not to include Lifedrinker (and improved pact weapon and eldritch smite) just because we get hex warrior to pact of the blade.

Actually, scratch that. It is really stupid to add the cha to damage. Warlocks still will have no armor without high dex, but that defeats the purpose, doesn't it?
Instead of adding thirsting blade to the pact automatically, for literally no reason, give them the medium armor (and shield) proficiency they deserve!

That is far more important. Thirsting Blade should stay as an invocation.
In fact, as always, Larian, just leave DnD as it is and it will be fine...
Sigh