Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jan 2023
S
Silver/ Offline OP
old hand
OP Offline
old hand
S
Joined: Jan 2023
Now that one level in wizard is one level in bard, cleric, druid or sorcerer when multiclassed into...

What should be the starting class of the chosen one? The blessed almighty, the 12/12/12/12/12 wizard-druid-cleric-sorcerer-bard?

There's got to be only a handful of variations that are meta. Which is the absolute best?

Also, does that mean all casters are charisma mains now for full story optimization, or would my wizard spells suffer? Do we even need wizards or druids anymore? I feel like a wizard is a joke next to the majesty of the sorcerer-bard... that's maybe also a full time warlock. And a paladin

Who will win?
The druid-cleric class (now one class)
The bard-sorcerer class (now one class)
The stinky wizard that's, I dunno. Also an int fighter or rogue subclass. We all joked about Gale backstabbing people, but that's not how I imagined it 🤔

Last edited by Silver/; 11/07/23 12:47 PM.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
A +1 modifier in everything is pretty much the worst way to go. To say that by trying to do everything you'll be good at nothing is an understatement. You'll be weak at everything, failing a ton of rolls and when something does land it will do very little. Forget about trying to play every class at the same time, it's not going to work or be good. Specialize at a couple of things and stick to those. A high damage dealing tank barbarian, a powerful wizard with a lot of utility spells, a high damage warlock with the charisma to twist the minds of everyone around, etc. Trying to chase this omniclass build is a fool's errand.

Joined: Jul 2022
Location: Moscow, Russia
veteran
Offline
veteran
Joined: Jul 2022
Location: Moscow, Russia
I am actually more interested in building the one and only god of multiclassing with 1 level in each class.

The dump stats for such build will most likely be Dexterity and Constitution. CON because you can start as a barbarian and have as much HP with 8 CON the rogue has with 14. Dexterity, because heavy armor is a thing.

I guess something like 12/8/8/14/16/16 after the floating bonuses apply.

Edit: Only if all the speculation about free multiclassing is true.

Last edited by neprostoman; 11/07/23 03:05 PM.
Joined: Jan 2023
S
Silver/ Offline OP
old hand
OP Offline
old hand
S
Joined: Jan 2023
Originally Posted by Darth_Trethon
A +1 modifier in everything is pretty much the worst way to go. To say that by trying to do everything you'll be good at nothing is an understatement. You'll be weak at everything, failing a ton of rolls and when something does land it will do very little. Forget about trying to play every class at the same time, it's not going to work or be good. Specialize at a couple of things and stick to those. A high damage dealing tank barbarian, a powerful wizard with a lot of utility spells, a high damage warlock with the charisma to twist the minds of everyone around, etc. Trying to chase this omniclass build is a fool's errand.
You misunderstand. I believe hybridizing the three surviving spellcasters is probably my best option (cleric-druid, bard-sorcerer, wizard). I, however, both want to know the best of the three classes, and the abomination for the meme. What is the best distribution of the chosen one's levels? I can't throw something like a half caster or a fighter in there, that might create something actually good. The fireball paladin may live in my heart as the funniest of all choices, but that's against the spirit of creating a mostly caster.

Joined: Jan 2023
S
Silver/ Offline OP
old hand
OP Offline
old hand
S
Joined: Jan 2023
Originally Posted by neprostoman
I am actually more interested in building the one and only god of multiclassing with 1 level in each class.

The dump stats for such build will most likely be Dexterity and Constitution. CON because you can start as a barbarian and have as much HP with 8 CON the rogue has with 14. Dexterity, because heavy armor is a thing.

I guess something like 12/8/8/14/16/16 after the floating bonuses apply.

Edit: Only if all the speculation about free multiclassing is true.
Not the worst survivability. What are you doing for damage?

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Silver/
Now that one level in wizard is one level in bard, cleric, druid or sorcerer when multiclassed into...

What should be the starting class of the chosen one? The blessed almighty, the 12/12/12/12/12 wizard-druid-cleric-sorcerer-bard?

There's got to be only a handful of variations that are meta. Which is the absolute best?

Also, does that mean all casters are charisma mains now for full story optimization, or would my wizard spells suffer? Do we even need wizards or druids anymore? I feel like a wizard is a joke next to the majesty of the sorcerer-bard... that's maybe also a full time warlock. And a paladin

Who will win?
The druid-cleric class (now one class)
The bard-sorcerer class (now one class)
The stinky wizard that's, I dunno. Also an int fighter or rogue subclass. We all joked about Gale backstabbing people, but that's not how I imagined it 🤔
I'd just be blunt - multiclassing in 5e suck ass. On surface it might sounds like cool idea, and you might get lots from it. But in reality, how multiclassing designed in 5e, you far likely will lose way more than you gain. For once you deny yourself highelevel abilities of original class, as well as high(er) level spells. Not metioning that most of the good stuff from other classes also comes on higher levels. And to get there you will just waste your levels, as they likely will give nearly zero synergy to your original class.

D&D 3.5e/PF1e at least had great variety of prestige classes, with good number of "power" prestige classes. And Pathfinder also had huge number of subclasses.
PF2e is a great example of how "multiclassing" should be done. It doesn't allow you anything outrageously broken, but at the same time gives you huge amount of options to further customize your build.

Joined: Oct 2020
Location: Netherlands
old hand
Offline
old hand
Joined: Oct 2020
Location: Netherlands
So... a Wiz 6 Sorc 6 is 12 in both now? I don't get it. How does this work?

When I make a Fighter 3 / Wizard 2 - Am I now:

a Fighter 5 / Wizard 5?
Fighter 3 / Wizard 5?

Or is this with casters only? But then, divine and arcane, too? This seems so off. I don't get it. So, 12/12 Sorc/Wiz?

So what about Fighter 6 /Ranger 6? Do I get an extra attack for both?

Last edited by rodeolifant; 12/07/23 02:31 AM.

Fear my wrath, for it is great indeed.
Joined: Apr 2023
B
member
Offline
member
B
Joined: Apr 2023
Sorcerer is a must for the metamagic.

Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
Wizard allows pretty much any spell... I'd say that is stronger than a meta magic


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by Ussnorway
Wizard allows pretty much any spell... I'd say that is stronger than a meta magic
Nah, nothing compares to 2 scorching rsyd or 2 fireballs a round

Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
You are out of spells now and need to long rest... The Wizard still has the reset


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Apr 2023
B
member
Offline
member
B
Joined: Apr 2023
Originally Posted by Ussnorway
Wizard allows pretty much any spell... I'd say that is stronger than a meta magic
It isn't.
There is always a list of "best spells" that you just select with the sorcerer.
Heightened spell alone makes the sorcerer worth it.
Also twin spell doesn't consume 2 spell slots.
Also, you can convert sorcery points into spellslots. So Sorcerer has everything the wizard has and does it better.


Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5