I've tried to see if there's an answer for this, and I can't find one, but if I've missed it, please let me know.... I've a question around camp cinematics and long resting. In EA, I spent aaages long-resting in order to trigger some of the camp cinematics, I'm thinking things like Gale's romance scenes as an example, is this something they've fixed for release? Or, conversely, will we be penalised for spamming the long rests in order to trigger the particular cinematics?
I think I mentioned earlier in this thread (which has got really long, so if so I don't blame you for not spotting it ) that I saw some definite evidence that this has been reworked at least to some extent. Gale, for example, told me about his little problem in a chat as we were wandering around the world, rather than in a camp convo.
But it did seem a little buggy in the build I played. I imagine tying the conversations to resting was at least partly to impose some pacing on this content, and without it Gale apparently came to trust me in about half a day (we hadn't even camped together) and Shadowheart wanted to share some additional info on something that I don't think had even happed yet. So good news and bad news.
Personally I'm taking it as good, as what I saw clearly proves Larian have listened and reworked the way conversations are linked to camping, and I'm sure remaining issues can be ironed out.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"