Originally Posted by Volourn
Then I get it. Laruan doesnt really like dnd or bg anyways. They've made that clear in the oast all the while claiming this will be a 'super accurate depiction of dnd' while changing major parts of it.


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RIGHT that's why they've tried for this license for well over 15 years. Because they don't like nor have any interest in DnD what so ever. That's why they burned a budget in the hundreds of millions and spent _SIX YEARS_ of their lives on an IP that they don't like and have no real interest in... Do you know what the number one idea behind a game is? That's it's _FUN_ to play that's day 1 of gamemaking school. This was never going to be 1:1 TT to C-RPG and the main reason for it is because it is simply not viable.

I saw someone a page or so back suggesting they should have made an ORIGIN character for every base class, that would have blown the budget through the roof and it would have put even longer development time on a game that is already close to 2 years late out the door due to C19. I would not be the least bit surprised at all to find out that LARIAN went considerably over est budget due to that.

It's fascinating honestly, (and depressing) because it's rare that you see a 'community' that feels this entitled to things, BGIII is a UNICORN it should not exist in this day and age, the sheer scope and presentation of it rivals that of ANY big budget SP games from other genres out there. I'm sorry but they did not make this game for _YOU_ they made it for _EVERYONE_



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PS: Spare me from any further FS babble btw, trying to draw paralells to how they get away with not being necesserily 'user friendly' and having a 'very steep curve' They make 3rd person games with the basic premise of 'BONK mob in head with big stick', the 'curve' is based on pattern learning. Tell you what if FS had decided to CRAM a PoE level amount of systems into their games (without any kind of guidance) their sales would TANK over night.


Bottom line, if you want C-RPG with budgets in the hundreds of million and presentation that rivals ANY industry standard in other genres, well then you'll also get the sort of ACCESSABILITY options that are expected of any modern game put in there.