The concerns about the NEED to appease the casuals are generally bogus, anyway. No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it. No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand. We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.
^ The amount of sheer hubris that just radiates from this is honestly staggering. Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_