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We know from the interview with Nick Pechenin (Lead designer) that:

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The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.

This is my current assumption, based on the "Fireball" statement. Let's say I started with 1 level of Cleric and then took 4 levels of Sorceror. Upon hitting overall character level 5 and selecting Sorceror, my caster spell slots would be the equivalent of 5 total levels of a full caster, meaning I would have 4/3/2 spells slots and thus I could select Fireball at level up. Is that correct?

What I'm less certain about is:

*Upon level up, can we select any level appropriate spells from any spell list that is known to us based on our multiclass, even if we only have, say, 1 level in it?
*Based on the previous, if we took 11 levels of Cleric and the final level of Wizard, would we be able to select level 6 Wizard spells?
*Do we also no longer add our spell slots between classes? (In the example above, normally we would have a total of 6/3 spell slots)
*How are Half casters and Warlocks calculated?

Thanks! Very excited to start brewing some multiclasses once we figure this out.

Last edited by Rare_Item; 12/07/23 12:25 PM.
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Originally Posted by Rare_Item
This is my current assumption, based on the "Fireball" statement. Let's say I started with 1 level of Cleric and then took 4 levels of Sorceror. Upon hitting overall character level 5 and selecting Sorceror, my caster spell slots would be the equivalent of 5 total levels of a full caster, meaning I would have 4/3/2 spells slots and thus I could select Fireball at level up. Is that correct?

As far as I remember, this is how 5e works RAW. You don't have spellslots by class, you have spellslots and various classes sum up to create your "spellcaster" slots. Every full caster count as 1, paladin and ranger counts a 0.25 and eldrtch knight and arcane trickster counts as 0.5. Again, I'm going by memory so I can be totally wrong. Anyways, by RAW, if you are Cleric 4 / Sorcerer 1, you can cast your 1st level sorcerer spells with a 3rd level slot, or your 2nd level cleric spells with 3rd level slots. You can't learn 3rd level spells with neither of said classes though, so as a cleric 4 /sorcerer 1 character you would only know cleric's spells up to 2nd level and sorcerer's 1st level spells.

Since this is the base already of the system everything the dev said should come on top of this, otherwise it would be pointless to specify it.

About the answers for your questions, I think nobody knows at the moment.

Last edited by Sansang2; 12/07/23 12:24 PM.

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I don't think we know anything more as yet and are all eagerly (or nervously!) waiting on more info.

There's chat about this already on other parts of the forum. Let me try to dig out a few links.

EDIT: Here you go. It's a bit mixed in with other stuff but hopefully gives you somewhere to look. Though, as I say, none of us actually have any answers yet.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=858893
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=859002
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=859014
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=858721
https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=103882

Last edited by The Red Queen; 12/07/23 12:29 PM.

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