We know from the interview with Nick Pechenin (Lead designer) that:

Quote
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.

This is my current assumption, based on the "Fireball" statement. Let's say I started with 1 level of Cleric and then took 4 levels of Sorceror. Upon hitting overall character level 5 and selecting Sorceror, my caster spell slots would be the equivalent of 5 total levels of a full caster, meaning I would have 4/3/2 spells slots and thus I could select Fireball at level up. Is that correct?

What I'm less certain about is:

*Upon level up, can we select any level appropriate spells from any spell list that is known to us based on our multiclass, even if we only have, say, 1 level in it?
*Based on the previous, if we took 11 levels of Cleric and the final level of Wizard, would we be able to select level 6 Wizard spells?
*Do we also no longer add our spell slots between classes? (In the example above, normally we would have a total of 6/3 spell slots)
*How are Half casters and Warlocks calculated?

Thanks! Very excited to start brewing some multiclasses once we figure this out.

Last edited by Rare_Item; 12/07/23 12:25 PM.