Ok, 23 pages in two days are a lot to take in, so I haven't read all of them.
That being said, after these changes to the multiclassing system I've come to see BG3 as "a turn-based cRPG based on the 5th edition of D&D, set in the Forgotten Realms".
I'm loving BG3, even with all the complaints I have, but I really have to avoid thinking about it as a D&D game, otherwise all my "mechanical" enjoyment (i.e. not related to the act of roleplaying) crumbles to dust.
To be clear, I'm not mad Larian changed so many rules, only that they have created the false conception that this game was based on the 5e-system. And I'm not really even mad about it, I'm in for the Forgotten Realms more than the 5e-system, which I do not particularly love if compared with other games or previous editions of D&D.
My only fear, as Tuco suggested, is that basing a videogame on an existing set of rules and then breaking a good number of said rules for the fun-factor is almost doomed to result in a weak and exploitable system.
At this point, I only hope that all the changes Larian introduced are going to balance themself out. Multiclassed characters are exponentially stronger than single-class ones? That is because all the enemies in the game are 2 times stronger than their ttrpg counterparts, so the power creep of the player is going to be balanced by the power creep of the monsters. What is the purpose of the power creep in this case? I don't know, but it is better than having to play a broken game. This doesn't solve the problem of having to build and play our OC/companions in a way antithetical to their nature just to be on-par, but still.