Originally Posted by Zerubbabel
They could’ve written all the companions with storylines that were in no way connected with nature, or with devotion to a particular god, or with being an archwizard in love with Mystra, or with being in a pact with a devil, or with being an arch Druid. Larian chose to write the companions that way. Now it’s just like… these premises to companions dont matter.

EDIT:
Most DOS2 companions did not have class built into story, except MAYBE Sybille. They were written in a way that de-emphasised class. Not so here.
This is NOT a Divinity game, this is a D&D game, and in D&D everything you do is hugely tied to your class and for a lot of classes their powers come directly from some kind of deity or supernatural entity that exists and is real and watching you and you do have to be very careful not to cross them. This would be a much lesser game if it did not acknowledge and fully display this in the game.