"I don't want to do this dumb thing, but it's an option. So now I feel like I have to do this dumb thing because it's an option? Or if I don't do the dumb thing that's an option then I'm unsatisfied with the non-dumb thing I did because I could have done the dumb thing instead?"
The word "dumb" is doing a lot of work in these sentences. I think the core misunderstanding is the kind of enjoyment you're looking for from a game; in that sense "dumb" means "incompatible with my expectations". If you're playing a game to experience freedom, removing options is obviously "dumb". If you're playing a game to delve into interesting decisions, options that make decisions less interesting are "dumb".
Imagine if those metallic brain teaser games were sold with a buzzsaw. You could still seperate the elements the usual way, poking and prodding and searching for insights, but wouldn't you wonder what the saw is doing there? Wouldn't it look kind of "dumb"?