Larian made a game for the masses. I see people talking about how it's "lazy" design to let people respec because "options" somehow translate to lazy design? them
For me it's not about laziness. My concern is whether it affects game balance. For example I don't like barrellmancy or the bombs, so I don't exploit them. I'm fine with them being there so long as I'm not forced to use them in order to win the fight, and so long as I don't face an impossible encounter because the AI can. So far in EA this isn't a problem for me. I think respec is fine...so long as I don't have to exploit it to progress, same with the multiclassing changes. I agree that more options for players are generally good thing ...so long as they truly remain options.