Originally Posted by JandK
I really don't follow.

I doubt I'll use respec at all unless it's for something I want to test.

I won't even notice it unless I talk to Withers. Same with hirelings.
I was thinking specifically of multiclassing. (Respec and hirelings don't bother me at all).

I get a good deal of enjoyment out of just sitting and thinking out the ramifications of particular build decisions. I like comparing tradeoffs, seeking out synergies, etc. If it turns out that multiclassing is always better than not multiclassing, then there are fewer real decisions to be made. If the value of a game (to some gamers) is tied to the number of interesting decisions it contains, then reducing the number of interesting decisions reduces the value of the game (to those gamers).

There may be some dramatics in expressing this or similar sentiments, but I'd say that nobody likes to see their expected value go down (or perceived value, as the game aint out yet) and that holding interest in a game for 1000 days of early access requires some level of passion. Strong emotions come with the territory.


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