So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.
Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.
At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.
And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.
I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.
Yeah there are definitely some conflicting mechanics there between story and gameplay and definitely some concerns as well. This communicates much more clearly, precisely what you get and it allows you to choose which is far better for playstyle. I don't think people would be tempted to mess much with the tadpole if they didn't know what they were getting or if they got predetermined bonuses that didn't fit their builds, etc. In terms of gameplay this is better and cleaner, but messier in terms of story and lore. What I really wonder though, is what happens when we reach the remove tadpole part of the story...do we lose all the abilities learned from the tadpole? That would be a massive debuff to the character that can set the player back a lot. They say this is to give a sense of progression between levels because you don't level up a lot and that's true but then if we have to give up all that suddenly it could create a lot of problems. I suppose we'll have to wait and see. If we can have the tadpole removed and we keep all powers then maybe there will be some other story ramifications where you lose on other rewards elsewhere.