Originally Posted by Emberwild
So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.

Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.

At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.

And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.

I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.
Some people are going to stick more tadpoles in their head for power, some want them gone asap

But you can't do a story about corruptive power if the power trying to corrupt you isn't attractive.