This is interesting but I still have so many questions about this class and race thing, and about how multiclassing works!

Like others I find it hard to envisage at least some of the companions as other classes, though I'm firmly in the camp that thinks it's no skin off my nose what people decide to do in their own playthroughs. And while I imagine I'll be sticking with the classes given for level 1, I guess I could see, for example, trying out SH as a shadow monk on my umpteenth playthrough.

What I'm interested in is whether this only affects origins as companions or as player characters as well. As I mentioned elsewhere, I don't think you could change class in character creator for origins, but now I'm wondering if I got that wrong. And if it's not possible in CC, is it on respec? I can imagine that Larian might put a restriction on PCs that doesn't apply to characters to prevent players from unknowingly locking themselves out of content for their own character, I suppose. And I definitely wouldn't play an origin character as anything other than their recommended class, so in a sense it makes no odds to me. But I still want to know!

I also want to know exactly what racial feats humans, half-elves and any other subraces basically nerfed by only getting a +2/+1 ability bonus will be getting to compensate. (I know we have speculation about polearms and light armour for humans, but I want to see if that's configurable, and whether the feat is just a proficiency or actually gives us some other benefit too.)

And I definitely want more detail about exactly how multiclassing is going to work differently from 5e, other than the removal of restrictions that I don't really mind about.

I'm looking forward to more vids coming over the next few days!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"