Originally Posted by mrfuji3
Yeah... The design philosophy seems to be "remove features but don't replace them with anything. Leave it up to the DM and/or player create mechanics & base worldbuilding, or just use your imagination and pretend!"

Well said.

Originally Posted by mrfuji3
Originally Posted by KillerRabbit
At this point I'm hoping that someone will design a setting as rich and compelling as Faerun because WotC keeps screwing up.
I mean...
Pathfinder 2e and Golarion?

Yeaah, that will take off topic but I find Golarion a bit too edgelordy for my tastes. It is rich and detailed but lacks some of the things I like about Faerun. If real life me were transported to Golorian my first thought would be "how do I get out here before a demon steals my soul". In I were transported to Faerun I would want to see if I could get to the silver marches to see the unicorns. There's a certain playfulness and childlike innocence that went into building Faerun that I value.