Originally Posted by Darth_Trethon
Originally Posted by Boblawblah
Why do I get the feeling playing a 'good' character is going to be super generic and not that fun compared to the alternative? When they said they wanted to tempt players to do a more evil playthrough, I was hoping it wouldn't be at the expense of a good playthrough. Completely new mechanics/systems/skill trees solely for 'evil' players seems a bit much imo.

who knows though, maybe it all comes together better than i'm thinking.
I think most of that feeling stems from the fact that very few games even allow you to play evil in the first place and of the times you can a lot of those endings just try to make you feel bad that you took that path and like a loser. Oh you didn't take the good path, here, put this dunce cap on, go sit in a corner, and think about what you did...which are really lame. And good endings have been beaten to death...make sacrifices for greater good here, unite cities or countries there, blah blah blah. Most of that stuff has been rehashed a million times over. I hope Larian can do something unique and original with the good endings too but it will be much harder than just having some evil endings don't try to make you feel miserable for having picked them.

This. I don't even plan on playing an evil character until much later, but it doesn't offend me that they seem to be giving evil playthroughs some fun and interesting options. Maybe I'm overly optimistic, but I think good and neutral characters will get some fun, unique content as well, even if just being able to romance/travel with/save characters you get attached to. It seems like a lot of the good vs evil axis in RPGs comes down to altruism vs selfishness, so evil characters getting special powers but losing out on meaningful connections is in line with that.