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Originally Posted by mrfuji3
Originally Posted by N7Greenfire
Originally Posted by HZM
Originally Posted by Takamori
I will just mod human variant, either its ill intent to force people to do something else or pure incompetency from the Racial designer.

Just give the variant human instead of polearm proficiency and carry weight? The person is not even trying with these fixes.

Yeah to me it seems like they are trying...trying to get people to play any other race besides Human.


Yall are acting like polarm proficiency is nothing. It let's human full casters still do decently in melee. And with all the sorter range spells and builds, it's a really good proficiency to have

Itd go really great with blade lock and blade bard builds.

The only classes who its usless on are full martial
No it doesn't? "Human full casters" almost certainly won't have anything higher than a 12 in Str (if they do, they'll have had to majorly sacrifice some other important stat) and thus will have low to-hit bonuses and damage with polearms. They'll also have low AC and HP, so being in melee isn't where they want to be.

In practically all scenarios it will be more effective for casters to use their spells, especially if they still have spell slots left (which should be ~every fight due to the lack of long resting restrictions).

The only benefit will be for Pact of the Blade Warlocks and this is only if Pact of the Blade doesn't natively get you access to martial weapons...does it?
You can run

14
10
14

And then run a 17 in your casting stat no issue while keeping the rest 10. If you take an 8 on one you can then take 15 str or con or pump ome into dex if you really want the +2 ac with medium armor.

Halberds give the cleave attack, which certainly can be usefull on fights with lots of mobs like the goblins attack on the grove, and will probably be even better in the harder difficulties where the ai will prioritized swarming squishies.

Abjuation/transmutation/necromancy builds focused on using spell slots for self buffing will naturally like them too, especially the weapons with the brace option so you can reroll damage dice and take the higher

And this isn't even considering the the special magic weapons, so of which are race locked

Pact of the blade doesn't seem to give proficiency

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Originally Posted by mrfuji3
Originally Posted by N7Greenfire
Originally Posted by HZM
Originally Posted by Takamori
I will just mod human variant, either its ill intent to force people to do something else or pure incompetency from the Racial designer.

Just give the variant human instead of polearm proficiency and carry weight? The person is not even trying with these fixes.

Yeah to me it seems like they are trying...trying to get people to play any other race besides Human.


Yall are acting like polarm proficiency is nothing. It let's human full casters still do decently in melee. And with all the sorter range spells and builds, it's a really good proficiency to have

Itd go really great with blade lock and blade bard builds.

The only classes who its usless on are full martial
No it doesn't? "Human full casters" almost certainly won't have anything higher than a 12 in Str (if they do, they'll have had to majorly sacrifice some other important stat) and thus will have low to-hit bonuses and damage with polearms. They'll also have low AC and HP, so being in melee isn't where they want to be.

In practically all scenarios it will be more effective for casters to use their spells, especially if they still have spell slots left (which should be ~every fight due to the lack of long resting restrictions).

The only benefit will be for Pact of the Blade Warlocks and this is only if Pact of the Blade doesn't natively get you access to martial weapons...does it?


Potions of hill giant strength last until long rest.

This build is based on that. personally I think Githyanki make the best Wizards because they get 2handed swords and medium armor.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=841647


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Originally Posted by RagnarokCzD
Originally Posted by N7Greenfire
Its a good proficiency especially on blade locks as it looks like they don't get new proficiency with pact of the blade.

Just because you are unimaginative doesn't mean the proficiency is bad
Sigh ...

Ok, i try to overlook this poor atempt to personal attack ... and try to be as illustratively as possible.

Source: http://dnd5e.wikidot.com/warlock
Quote
Pact of the Blade

- You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Comprende?
Go look at the video this very thread is about... Nothing mentions proficiency when he hovers, just using casting stats for melee

Last edited by N7Greenfire; 12/07/23 06:31 PM.
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With Hexblade you not only get proficiency with your polearm, but charisma is your stat to hit and damage.

It remains to be seen just how much of Hexblade is being translated to Pact of the blade.


You can always just get the mod.

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Originally Posted by Grizzmyt
With Hexblade you not only get proficiency with your polearm, but charisma is your stat to hit and damage.

It remains to be seen just how much of Hexblade is being translated to Pact of the blade.


You can always just get the mod.
My dude its literally in the video, he hovers it. Pact of the blade let's you summon a weapon and use caster stats for combat but there's no proficiency

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Originally Posted by Ixal
Originally Posted by RagnarokCzD
Originally Posted by Takamori
Just give the variant human instead of polearm proficiency and carry weight? The person is not even trying with these fixes.
We know there will be racial locked items ...
Someone probably had to pick weapon fitting for humans, and decided that as they have it, it would feel more "typicaly humanish" if they would be naturaly proficient with it.

Unless its some artifact level magic item (its Larian, so most likely it is....) it does not make sense that a human can hold a stick, but a half-elf can not.
Racial items are just another of Larians bad ideas.
Actually, I want this now. This is mesmerizing. Almost no genuine racial traits, but race locked sticks. I'll laugh my ass off a minimum 8 times, I'm easy to amuse like that.

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Yeah, I mean if you're evil, why would you voluntarily try to get your body stolen from you by tadpoles? Evil would be stealing souls, not lobotomizing yourself.
Like anyone giving this even a second of a thought sees that we have ''Homer Simpson shoving crayons up his nose'' dynamic here.
It's fun as in ''haha that's ridiculous, after this I'll eat some glass and bathe in acid'', not fun as in makes sense narratively.

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Gamers: you can't do that!
The no-elf stick: Yes, yes I can. I'm racist.

Gamers: It's a half elf!
The Stick: I believe in the one drop rule.

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Many magic items are race or class locked in 5e. There is nothing new about that.


... because it's fun!
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Originally Posted by Silver/
Gamers: you can't do that!
The no-elf stick: Yes, yes I can. I'm racist.

Gamers: It's a half elf!
The Stick: I believe in the one drop rule.
Does the stick give you another +20 of carry weight though?

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Originally Posted by Indublo
Yeah, I mean if you're evil, why would you voluntarily try to get your body stolen from you by tadpoles? Evil would be stealing souls, not lobotomizing yourself.
Like anyone giving this even a second of a thought sees that we have ''Homer Simpson shoving crayons up his nose'' dynamic here.
It's fun as in ''haha that's ridiculous, after this I'll eat some glass and bathe in acid'', not fun as in makes sense narratively.
That's why they made the dark urge, an actual evil power fantasy.

Playing pure urge without any tadpole corruption will probably be hard mode though.

Fittingly enough an assasin rogue that tries to pick off bosses 1v1 like you can do with Priestess gut will probably be the easiest

Last edited by N7Greenfire; 12/07/23 07:16 PM.
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Originally Posted by Ixal
Originally Posted by RagnarokCzD
Originally Posted by Takamori
Just give the variant human instead of polearm proficiency and carry weight? The person is not even trying with these fixes.
We know there will be racial locked items ...
Someone probably had to pick weapon fitting for humans, and decided that as they have it, it would feel more "typicaly humanish" if they would be naturaly proficient with it.

Unless its some artifact level magic item (its Larian, so most likely it is....) it does not make sense that a human can hold a stick, but a half-elf can not.
Racial items are just another of Larians bad ideas.

Racial and background specific weapons have been around in pathfinder and dnd for decades. I don't know if there are any official 5e ones, but let's not blame Larian for every single fantasy ttrpg trope out there.


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Originally Posted by Sansang2
Many magic items are race or class locked in 5e. There is nothing new about that.

Wow, that's SUPER racist, I'm expecting that to change in the near future. That's not inclusive at all.

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Originally Posted by Hyde
Oh boy, humans get a whopping +20 carry weight in a game where carry weight is useless. Try not to spend all that carry weight in one place bucko.

pretty much this - you can simply 'send to camp' anything that would weigh you down (or just teleport aka rest then beam straight back, no sweat). Unless you are a low STR character trying to to wear plat armor etc I don't think encumbrance matters to much.

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Originally Posted by N7Greenfire
You can run

14
10
14

And then run a 17 in your casting stat no issue while keeping the rest 10. If you take an 8 on one you can then take 15 str or con or pump ome into dex if you really want the +2 ac with medium armor.

Halberds give the cleave attack, which certainly can be usefull on fights with lots of mobs like the goblins attack on the grove, and will probably be even better in the harder difficulties where the ai will prioritized swarming squishies.

Abjuation/transmutation/necromancy builds focused on using spell slots for self buffing will naturally like them too, especially the weapons with the brace option so you can reroll damage dice and take the higher

And this isn't even considering the the special magic weapons, so of which are race locked

Pact of the blade doesn't seem to give proficiency
With that build your AC, initiative, and Dex ST will be fairly subpar. Even Half Plate (requiring you to take the Moderately Armored Feat?) with 12 Dex will only give you an AC of 16, which isn't great for a level 4+ character, especially one with low HP. I expect this polearm wielding full caster to constantly be on the verge of death and/or actually unconscious a lot of the time.

Plus, 14 Str still isn't that good. At levels 4+, you'll be going against enemies that are expecting you to have a +6 to-hit, while you'd have a +4. (And if you sacrifice to get 16 Str, you'll have lower AC). And at levels 5+, you won't get Extra Attack and so you'll become ~useless in melee.

Fair point about the blade warlock if true, although I think that's a dumb decision. The whole point is that you become supernaturally proficient with a weapon!!

tl;dr: This mostly seems like a very niche slight benefit for a small subset of builds, and worthless for the remaining ones.

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Sigh ...
Why i even bothered.

You know what? Whatever.
Be my guest, take five multiclasses and weapon master feat, just so you have seven proficiencies and feel how incredibly usefull that bullshit is. -_-

Im done.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by mrfuji3
Originally Posted by N7Greenfire
You can run

14
10
14

And then run a 17 in your casting stat no issue while keeping the rest 10. If you take an 8 on one you can then take 15 str or con or pump ome into dex if you really want the +2 ac with medium armor.

Halberds give the cleave attack, which certainly can be usefull on fights with lots of mobs like the goblins attack on the grove, and will probably be even better in the harder difficulties where the ai will prioritized swarming squishies.

Abjuation/transmutation/necromancy builds focused on using spell slots for self buffing will naturally like them too, especially the weapons with the brace option so you can reroll damage dice and take the higher

And this isn't even considering the the special magic weapons, so of which are race locked

Pact of the blade doesn't seem to give proficiency
With that build your AC, initiative, and Dex ST will be fairly subpar. Even Half Plate (requiring you to take the Moderately Armored Feat?) with 12 Dex will only give you an AC of 16, which isn't great for a level 4+ character, especially one with low HP. I expect this polearm wielding full caster to constantly be on the verge of death and/or actually unconscious a lot of the time.

Plus, 14 Str still isn't that good. At levels 4+, you'll be going against enemies that are expecting you to have a +6 to-hit, while you'd have a +4. (And if you sacrifice to get 16 Str, you'll have lower AC). And at levels 5+, you won't get Extra Attack and so you'll become ~useless in melee.

Fair point about the blade warlock if true, although I think that's a dumb decision. The whole point is that you become supernaturally proficient with a weapon!!

tl;dr: This mostly seems like a very niche slight benefit for a small subset of builds, and worthless for the remaining ones.
Most of these builds revolve around using spell slots of ac or other buffs/spells at melee range like vampiric touch but having a proper melee weapon withe the utility skills they provide, goes a long way in helping these builds.

And it's not like we are talking about niche stuff here a good 3 or 4 magic schools revolve around this

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I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.

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Originally Posted by Gray Ghost
I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear

Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.

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Originally Posted by Sansang2
Many magic items are race or class locked in 5e. There is nothing new about that.


How about reading your own link? Cant't be bothered? They list exactly 2 racial weapons, dwarven thrower and the sentient moonblades. Those things are incredibly rare and high level, outside of what BG3 offers.

Originally Posted by benbaxter
Originally Posted by Ixal
Originally Posted by RagnarokCzD
Originally Posted by Takamori
Just give the variant human instead of polearm proficiency and carry weight? The person is not even trying with these fixes.
We know there will be racial locked items ...
Someone probably had to pick weapon fitting for humans, and decided that as they have it, it would feel more "typicaly humanish" if they would be naturaly proficient with it.

Unless its some artifact level magic item (its Larian, so most likely it is....) it does not make sense that a human can hold a stick, but a half-elf can not.
Racial items are just another of Larians bad ideas.

Racial and background specific weapons have been around in pathfinder and dnd for decades. I don't know if there are any official 5e ones, but let's not blame Larian for every single fantasy ttrpg trope out there.

Items, including racial ones like gnomish hook hammers and others like it, were never race locked, just exotic for others. The only magic items limited to a race were very rare high level ones.

Last edited by Ixal; 12/07/23 07:57 PM.
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