Originally Posted by snowram
Originally Posted by RagnarokCzD
They praise BG-3 vertikality ...
And yet, i had several prooves that game dont understand Z Axis at all ... and many damages and effects affected several of my party members, even tho each of them was on different floors, or just high. frown
I certainly hope this got fixed!
If that can reassure you, Fextralife told us that verticality will be more present after early access zones [...]
Originally Posted by RagnarokCzD
It does not ...

I have seen the video, what he is talking about is that game uses option to set parts of puzzle on some "elevated surface" ...
Im not woried about that at all. [...]

Well, I am actually slightly worried about that (namely, verticality in puzzles/exploration).

If the camera controls aren't greatly improved, then our ability to explore our surrounding will be affected. In EA, camera controls were very subpar and I, the player, occasionally missed things that my characters, in the world, would not have missed, because they weren't hidden at all. Just hard to see with the camera I often wrestled with.

Aside from this bit, I share the other observations and worries described by RagnarokCzD in the rest of his post. The game's logic struggles with elevation.