In order to allow all your wildest dream class combinations, we've removed Ability Score Prerequisites. So there's no more need to get your Charisma up to a pesky 13 if you decide to make a soul pact with a playful archfey or dangerous fiend. You can Multiclass into anything your roleplay and build desires demand. In short, this means warriors will be able to wield arcane spells, rogues can master divine magic, spellcasters may dabble in martial prowess, and you’ll have the freedom to build the exact class that you want.
Essentially: "we recreated our classless system from DOSII."
Additionally of note: - No mention of whether you can specifically change Origin Characters' level 1 class - No mention of any changes to conversations (e.g., switching the "talker" mid conversation, or providing QoL changes to multiplayer) - No mention of how exactly spell slots will work for multiclassed characters