I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear
Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.
Scythe's aren't polearms. That's the one proficiency you could maybe actually make a case for given the amount of human farmers. But they're not polearms.
I'm all for positivity, but you really seem to be taking this to heart tbh.
Combat in 5e is pretty mathematical and in most cases the proficiency in polearms just don't add much. Even in that build you posted, the best thing was the medium armour. If you're a full caster you're always going to be better off using spells from a safe distance if possible. Pretty standard play for a caster unless you are a cleric with the tools to get in close maybe and the spells to keep yourself in the battle.
But humans tend in Faerun to gather round cities and live on the outskirts if they're farmers etc. They more than any other race really have quite a mixture of backgrounds, so lorewise it's also quite a baffling choice. How come an urchin in the old city of BG ever learned to use a halberd, nevermind EVERY single human?
I agree with the poster that said racial proficiencies are a bit silly. I quite liked Solasta's way of putting them in the background choice, that made sense.