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New to me, Check it out if you want. Game Spot interview


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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Step 1: Implement metamagic incorrectly, allowing two spells per turn.
Step 2: Release an interview where you jokingly complain about how Sorcerers "break the game with metamagic" because they can use two spells per turn.

Larian's gameplay designers, ladies and gentlemen.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
Step 1: Implement metamagic incorrectly, allowing two spells per turn.
Step 2: Release an interview where you jokingly complain about how Sorcerers "break the game with metamagic" because they can use two spells per turn.

Larian's gameplay designers, ladies and gentlemen.

The only question is if its intended "Larian cant balance" style or if its a bug they can't fix initially because of the moved release so they dress it up as a feature.

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Yay for sorcerer!🎉 rpg007

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I always homeruled the same thing at my table, it has never been an issue luckily.


... because it's fun!
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Originally Posted by Sansang2
I always homeruled the same thing at my table, it has never been an issue luckily.

I’m a DM and constantly forget that myself. It’s not until afterwards that I realize that the player couldn’t do what they had done but then it feels cruel to roll back too far so I let it slide. I wouldn’t be surprised if this rule isn’t commonly broken in a similar fashion.

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Originally Posted by Warlocke
Originally Posted by Sansang2
I always homeruled the same thing at my table, it has never been an issue luckily.

I’m a DM and constantly forget that myself. It’s not until afterwards that I realize that the player couldn’t do what they had done but then it feels cruel to roll back too far so I let it slide. I wouldn’t be surprised if this rule isn’t commonly broken in a similar fashion.

Yes! Obviously at the table if a sorc throws two fireballs can be surprising (never happened), but usually it's done to cast fast retreat or healing word.


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Originally Posted by Icelyn
Yay for sorcerer!🎉 rpg007
Sometimes it feels like Larian reads all of Icelyn’s posts religiously lmao.


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Originally Posted by Sansang2
I always homeruled the same thing at my table, it has never been an issue luckily.
"I didn't notice the issue" is not the same as "It's not an issue".

There's a reason if the official material warns every DM strongly against these types of homebrew
:
- allowing more than one spell per turn in almost any circumstance (I think Action surge is the only real exception?)
- ever offering more than a bonus action
- allowing more than one concentration spell at the time.


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Originally Posted by Sansang2
Originally Posted by Warlocke
Originally Posted by Sansang2
I always homeruled the same thing at my table, it has never been an issue luckily.

I’m a DM and constantly forget that myself. It’s not until afterwards that I realize that the player couldn’t do what they had done but then it feels cruel to roll back too far so I let it slide. I wouldn’t be surprised if this rule isn’t commonly broken in a similar fashion.

Yes! Obviously at the table if a sorc throws two fireballs can be surprising (never happened), but usually it's done to cast fast retreat or healing word.

Yeah. Usually when I see it is doing something cool but dangerous and then Misty Stepping away. Something like that. I try not to be too much a tyrant, and everybody at my table knows you amuse me or impress me with creativity I’ll bend rules (to an extent) to make it happen, so even if I caught these sorts of rule violations I’d probably let them slide, anyway.

Last edited by Warlocke; 12/07/23 09:36 PM.
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Originally Posted by Tuco
Step 1: Implement metamagic incorrectly, allowing two spells per turn.
Step 2: Release an interview where you jokingly complain about how Sorcerers "break the game with metamagic" because they can use two spells per turn.

Larian's gameplay designers, ladies and gentlemen.
Just like wizards being able to learn more from scrolls than they can on tt sometimes the rule of fun wins out

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Originally Posted by N7Greenfire
Just like wizards being able to learn more from scrolls than they can on tt sometimes the rule of fun wins out

1- it's not "fun"
2- Wizards can't learn divine spells and such anymore. You may have missed that update.


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Originally Posted by Tuco
There's a reason if the official material warns every DM strongly against these types of homebrew

Honest question: where? As far as I remember the PHB suggest and push towards homebrewing far and wide.


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Originally Posted by Sansang2
Originally Posted by Tuco
There's a reason if the official material warns every DM strongly against these types of homebrew

Honest question: where? As far as I remember the PHB suggest and push towards homebrewing far and wide.
This is the part where I waste a couple of hours tracking back the exact quote and then people says it doesn't matter anyway, because it's not a problem for them. Isn't it?

Santa pazienza.

Last edited by Tuco; 12/07/23 09:47 PM.

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Originally Posted by Zerubbabel
Originally Posted by Icelyn
Yay for sorcerer!🎉 rpg007
Sometimes it feels like Larian reads all of Icelyn’s posts religiously lmao.
😜

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Originally Posted by Tuco
Originally Posted by N7Greenfire
Just like wizards being able to learn more from scrolls than they can on tt sometimes the rule of fun wins out

1- it's not "fun"
2- Wizards can't learn divine spells and such anymore. You may have missed that update.
Scroll transcribing is still busted as you can learn the the entire wizard spell list for essentially nothing, as long as you know scroll locations. As opposed to tt where the dm controlls what kind and how many scrolls are out there.

Most of the games I've played have had the dm only gives them out if the party is going to be resistance blocked as a full Swiss army knife wizard can trivialize almost anything.

Add in how rests work are you arnt even limited by what spells you bring to dungeons either.

Metamagic needs to be spicer to compensate for that.

Last edited by N7Greenfire; 12/07/23 09:49 PM.
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Originally Posted by Tuco
Originally Posted by Sansang2
Originally Posted by Tuco
There's a reason if the official material warns every DM strongly against these types of homebrew

Honest question: where? As far as I remember the PHB suggest and push towards homebrewing far and wide.
This is the part where I waste a couple of hours tracking back the exact quote and then people says it doesn't matter anyway, because it's not a problem for them. Isn't it?

No, you are right, I thought you could just recall something in particular. I'm looking up myself!

Edit: ok, I found something about the chapter 9 of the DMG. The night is dark and full of terrors, so I guess I'll look it up tomorrow.

Last edited by Sansang2; 12/07/23 09:56 PM.

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Without the change metamagic is boring unless you multiclass, so I am very happy with the change!⚡️😊

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Originally Posted by Icelyn
Without the change metamagic is boring unless you multiclass, so I am very happy with the change!⚡️😊
No.


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Originally Posted by Tuco
Originally Posted by Sansang2
Originally Posted by Tuco
There's a reason if the official material warns every DM strongly against these types of homebrew

Honest question: where? As far as I remember the PHB suggest and push towards homebrewing far and wide.
This is the part where I waste a couple of hours tracking back the exact quote and then people says it doesn't matter anyway, because it's not a problem for them. Isn't it?

Santa pazienza.


Ok that was hilarious.

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