I don't think you will be able to do a "good" Dark Urge. From the RockPaperShotgun preview :
Some of the Urge’s setpieces have a dissociative quality. At one point, while passing through a druid’s grove, Ding encouraged me to go and say hello to a squirrel. Before I knew it, the camera had snapped to a nearby tree, just in time to see the squirrel’s body splatted against the bark. It’s a scene that demonstrates Larian’s growing confidence with cinematic staging - distancing you uncomfortably from your own actions by keeping them out of frame.
Yet the squirrel was just the start of it. Back at camp, I tucked myself into bed, only to discover a brutalised corpse of my own making during the night. There followed a sequence in which I was given the option to marvel at my handiwork, wash my hands of blood, and hide the body in the bushes. Most intriguingly of all, the whole sequence played out beyond the view of my co-op partner - leaving it up to me to confess the crime, or not. It strikes me as a classic tabletop dynamic - with one player given the choice to hide their cards, and delight in the transgressive glee of keeping a secret from the table.
https://www.rockpapershotgun.com/ba...-dark-urge-takes-over-you-can-only-reactThank you for this link, snowram!
It's good to know this in advance - I thought there wouldn't be a moment where we would
completely loose player agency. It's very dark, but I think it could be very interesting to try this with a "good" character, trying to resist the urges whenever possible, and reacting with horror whenever they realize what they have unwillingly done.
I wonder if we can actively try to find a way to break free from whatever compels us to commit these acts of violence (although we might not succeed), or confide in a party member and asking them to keep an eye on us. Maybe we could try to minimize the risk by mostly staying away from everyone.
It would be interesting to fathom what this character would do, trying their best not to harm others, and how they would feel about all of this.
Most likely, this will end in tragedy, and it will be very dark, but I think it could be a compelling story nonetheless. It reminds me a bit of a werewolf or a Jekyll and Hyde story.
I will definitely try this at least once, to see which possibilities we have with a Dark Urge character.
For my first playthrough though, I will play a custom character, the wild magic sorceress I've already played before. She is my most fleshed out character, and I love playing her.