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member
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member
Joined: Oct 2020
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Also, Swen explicitly stating he hates Fighters. I don't know, I just feel it's not the best way to promote your game. Oh right, that was a point too: "Fighters are the simple class perfect for starting and learning the game." Like...yes, unfortunately, that is how Fighters were designed in D&D 5e. A lot of people are unhappy with Fighters' (and martials' in general) limited flexibility, boring combat turns, and reduced ability to significantly interact with pillars of the game. But if you're going to change anything about 5e rules when creating your alleged 5e D&D game Larian, add some options to the Fighter so that they're less simple and boring! Like, this would be one of the few cases where I'd *want* Larian to take inspiration from DOS - Warfare Skills! That would require redoing Fighter from ground and maybe do an extra interaction with weapon maneuvers that Larian already implemented or messing with the feat economy for Fighters. But they are too busy reinventing the wheel for stuff that require no change. The main problem is the "cooler fighter" roll is already taken in various flavors by rangers barbs and pallys You can only change them so much before they stop being the class you payed the license to use Well given that 5e is already an afterthought in the most of the changes released recently, why care about being close to the original?
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old hand
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old hand
Joined: Oct 2020
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Well given that 5e is already an afterthought in the most of the changes released recently, why care about being close to the original? Because at a certain point a fighter stops being a fighter. Most of these changes also are probably being done hand in hand with wotc for 5.5 And really what would you change? The cool fighter roll is already taken
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member
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member
Joined: Oct 2020
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Well given that 5e is already an afterthought in the most of the changes released recently, why care about being close to the original? Because at a certain point a fighter stops being a fighter. Most of these changes also are probably being done hand in hand with wotc for 5.5 And really what would you change? The cool fighter roll is already taken I don't see you complaining about the human changes, now weirdly RAW is valuable? Well I'm no game designer but I'd make Battle Master maneuvers core for Fighter without the need to burn the Archtype slot. It works like a limited array of spells and would offer opportunity to escape the auto attack archetype.
Last edited by Takamori; 13/07/23 03:04 AM.
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enthusiast
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enthusiast
Joined: Feb 2021
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It's weird every time someone attempts to use a balance flaw in the ruleset as justification for adding even more imbalanced stuff on top of it.
It's like arguing that is fine to have four slice of cake at every lunch because even having just one was already unhealthy anyway... And then wondering why you are obese and on the verge of a cardiac collapse two years later. Actually, it's closer to having cake at lunch and you watching someone else eat 4 slices of cake then bitching there should be a limit on one slice of cake per person because you only want one slice.
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old hand
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old hand
Joined: Oct 2020
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Well given that 5e is already an afterthought in the most of the changes released recently, why care about being close to the original? Because at a certain point a fighter stops being a fighter. Most of these changes also are probably being done hand in hand with wotc for 5.5 And really what would you change? The cool fighter roll is already taken I don't see you complaining about the human changes, now weirdly RAW is valuable? Well I'm no game designer but I'd make Battle Master maneuvers core for Fighter without the need to burn the Archtype slot. It works like a limited array of spells and would offer opportunity to escape the auto attack archetype. Asi changes are right out of play test stuff. Wotc is playing around with it. The fighter already had action surge and multi attack, they make for good strikers. They don't need a buff. But the class fantasy itself is just kinda dull. The zoro type grand swordsmen is filled by bards. Badass with big weapons by barbs and pallys and clerics Archer/calculated killer by rangers Gish by warlocks or by melee build wizards Even for the whole commander strategist thing clerics and paladins fill that roll better woth rheir cha and wis.
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veteran
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veteran
Joined: Jan 2018
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It’s a shame echo knight isn’t in the game. That is one of the more popular fighter subclasses for a reason. It has a lot more flavor and identity than most fighter builds.
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veteran
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veteran
Joined: Sep 2020
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That would require redoing Fighter from ground and maybe do an extra interaction with weapon maneuvers that Larian already implemented or messing with the feat economy for Fighters. But they are too busy reinventing the wheel for stuff that require no change. The main problem is the "cooler fighter" roll is already taken in various flavors by rangers barbs and pallys You can only change them so much before they stop being the class you payed the license to use Have you seen...all of EA, but particularly stuff that's come out on the past week??? They've changed a TON of stuff. Not to mention that Larian already made significant revisions to the Ranger (which people, including me, are mostly happy about). Also, they can change all Fighters in a very specific way that doesn't involve creating new features or stepping on other classes' toes: give all fighters the Battlemaster maneuvers. Essentially, fold BM into the base fighter. This would drastically improve fighters' number of options in combat.
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old hand
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old hand
Joined: Oct 2020
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That would require redoing Fighter from ground and maybe do an extra interaction with weapon maneuvers that Larian already implemented or messing with the feat economy for Fighters. But they are too busy reinventing the wheel for stuff that require no change. The main problem is the "cooler fighter" roll is already taken in various flavors by rangers barbs and pallys You can only change them so much before they stop being the class you payed the license to use Have you seen...all of EA, but particularly stuff that's come out on the past week??? They've changed a TON of stuff. Not to mention that Larian already made significant revisions to the Ranger (which people, including me, are mostly happy about). Also, they can change all Fighters in a very specific way that doesn't involve creating new features or stepping on other classes' toes: give all fighters the Battlemaster maneuvers. Essentially, fold BM into the base fighter. This would drastically improve fighters' number of options in combat. The problem is if you give them BM maneuvers for free they go from one of if not the best striker in the game to just totally broken.
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veteran
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veteran
Joined: Sep 2020
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The problem is if you give them BM maneuvers for free they go from one of if not the best striker in the game to just totally broken. Disagree in general, but even more so when considering BG3. If Larian is going to heavily buff spellcasters, multiclass combos, barbarians, and to a lesser-extent rangers, then they might as well buff Fighters too. Not buffing fighters is in fact a nerf to them relative to other classes (except the rogue which seems to also have gotten shafted). And even if giving all fighters BM maneuvers *would* make them totally broken, well that could be easily tuned. Use d6 superiority dice or calculate Maneuver DC based on Int or fine-tune the maneuvers themselves.
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veteran
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veteran
Joined: Jul 2014
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Actually, it's closer to having cake at lunch and you watching someone else eat 4 slices of cake then bitching there should be a limit on one slice of cake per person because you only want one slice. No, "actually" it isn't.
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member
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member
Joined: Oct 2020
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That would require redoing Fighter from ground and maybe do an extra interaction with weapon maneuvers that Larian already implemented or messing with the feat economy for Fighters. But they are too busy reinventing the wheel for stuff that require no change. The main problem is the "cooler fighter" roll is already taken in various flavors by rangers barbs and pallys You can only change them so much before they stop being the class you payed the license to use Have you seen...all of EA, but particularly stuff that's come out on the past week??? They've changed a TON of stuff. Not to mention that Larian already made significant revisions to the Ranger (which people, including me, are mostly happy about). Also, they can change all Fighters in a very specific way that doesn't involve creating new features or stepping on other classes' toes: give all fighters the Battlemaster maneuvers. Essentially, fold BM into the base fighter. This would drastically improve fighters' number of options in combat. The problem is if you give them BM maneuvers for free they go from one of if not the best striker in the game to just totally broken. Look I can guarantee the free BM maneuvers is less broken compared to the current iteration of twinned spell adding x2 dmg multiplier in a AoE is far more concerning compared to a fighter doing trip attacks with Champion Archetype.
Last edited by Takamori; 13/07/23 04:15 AM.
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Jhe'stil Kith'rak
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Jhe'stil Kith'rak
Joined: Oct 2021
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CLARIFICATION: Does EVERY warlock get to interact with their patron, or is that just a Mizora thing? They made it sound like in the panel from hell it was every warlock, but here it sounds like it’s just Mizora. This will determine if I play warlock or not. Either sorlock or sorcadin.
Remember the human (This is a forum for a video game):
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journeyman
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journeyman
Joined: Jun 2021
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Well I assume you can only twin spells like chill touch, chromatic orb right? Certainly not fireball...
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journeyman
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journeyman
Joined: May 2022
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Well I assume you can only twin spells like chill touch, chromatic orb right? Certainly not fireball... In EA you could not Twin spells you should not have been able to twin - but you could Quicken them and still double cast them. So if you are asking if you can double cast fireballs every turn - if you have enough spellslots and enough sorcery points, signs trend towards yes.
Solasta D&Does what BG3 D&Doesn't.
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Jhe'stil Kith'rak
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Jhe'stil Kith'rak
Joined: Oct 2021
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Well I assume you can only twin spells like chill touch, chromatic orb right? Certainly not fireball... Nah I think the big man said you can twin spell fireball.
Remember the human (This is a forum for a video game):
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enthusiast
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enthusiast
Joined: Nov 2022
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You can not twin fireball, but you can quicken it for the same cost, and then cast it with your bonus action again. You can also twin powerful single target spells, like the buffed haste, hold person/ monster, and later disintegrate. If it works like in tabletop, the other metamagic options can also be quite good. Subtle spell makes you immune to being counterspelled for example, and some of the end bosses seem to be spell casters. Or heighten, which can make it much easier to actually hit with spells 
Last edited by Qoray; 13/07/23 02:15 PM.
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journeyman
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journeyman
Joined: May 2022
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I think you can also tripple spell? Quicken Disintegrate + Twin Disintegrate.
Cuz balancing is for NEEEEERDS!!
Solasta D&Does what BG3 D&Doesn't.
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veteran
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veteran
Joined: Sep 2020
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You can not twin fireball, but you can quicken it for the same cost, and then cast it with your bonus action again. And then you can use Potions of Speed and/or Haste to cast a 3rd fireball!
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enthusiast
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enthusiast
Joined: Dec 2020
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[quote=Tuco - allowing more than one spell per turn in almost any circumstance (I think Action surge is the only real exception?) The metamagic Twin is broken for those reasons. According to the rules I can twin Haste, casting two leveled spells in one round, doubling the output of two martials, while concentrating on the 2 spells simultaneously. I can twin Disintegrate and do 50-100 damage on two targets. The metamagic twin is broken even with strictly applied D&D rules.[/quote] Haste doesn't allow you to cast another spell - the description is pretty clear. As for attacks, you get +1 attack, not the regular attack action. Pretty sure what Larian is doing is simply doubling up on everything. Also twinned spell is about extending a *single* spell - that targets *1* creature - to more targets. You are *NOT* concentrating on two spells in your haste example above - just as you aren't with the bless spell on multiple targets. So that is not broken at all and fits in the rules. So you should not be able to use twin spell to cast 2 fireballs, which some are claiming. Unless you can somehow (like AS) get another general action, that includes the 'cast spell action' you shouldn't be able to cast 2 spells around (except for a possible bonus action spell, but that has limits too, generally). One can argue about whether Twin Spell is OP or not, but hat is a different discussion
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enthusiast
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enthusiast
Joined: Dec 2020
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You can not twin fireball, but you can quicken it for the same cost, and then cast it with your bonus action again. And then you can use Potions of Speed and/or Haste to cast a 3rd fireball! Ok, remind me how that works? The rules say, iirc, you can't cast two leveled spells, only a leveled + cantrip, ever. So the Quicken rule does't change that - it simply talks about moving casting to a bonus action instead. That is how Solasta implements it - I played a sorcerer there - and that seems to be the description that is consistent with rules? That's how I've always read it. It is only 2 sorcery points to quicken - which is a tiny cost to pay, so not sure how any DM would interpret this to be Quicken in the old 3.5/PF sense (where it was spell level +4 , so hugely costly). Well, let me rephrase that any DM but larian ;-)
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