Originally Posted by Takamori
Originally Posted by N7Greenfire
Originally Posted by Takamori
Well given that 5e is already an afterthought in the most of the changes released recently, why care about being close to the original?
Because at a certain point a fighter stops being a fighter. Most of these changes also are probably being done hand in hand with wotc for 5.5

And really what would you change? The cool fighter roll is already taken
I don't see you complaining about the human changes, now weirdly RAW is valuable? Well I'm no game designer but I'd make Battle Master maneuvers core for Fighter without the need to burn the Archtype slot. It works like a limited array of spells and would offer opportunity to escape the auto attack archetype.
Asi changes are right out of play test stuff. Wotc is playing around with it.

The fighter already had action surge and multi attack, they make for good strikers. They don't need a buff. But the class fantasy itself is just kinda dull.


The zoro type grand swordsmen is filled by bards.

Badass with big weapons by barbs and pallys and clerics

Archer/calculated killer by rangers

Gish by warlocks or by melee build wizards

Even for the whole commander strategist thing clerics and paladins fill that roll better woth rheir cha and wis.